ImporterMeshInstance3D

Inherits: Node3D < Node < Object

There is currently no description for this class. Please help us by contributing one!

Properties

ShadowCastingSetting

cast_shadow

1

int

layer_mask

1

ImporterMesh

mesh

NodePath

skeleton_path

NodePath(“”)

Skin

skin

float

visibility_range_begin

0.0

float

visibility_range_begin_margin

0.0

float

visibility_range_end

0.0

float

visibility_range_end_margin

0.0

VisibilityRangeFadeMode

visibility_range_fade_mode

0


Property Descriptions

ShadowCastingSetting cast_shadow = 1 🔗

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int layer_mask = 1 🔗

  • void set_layer_mask(value: int)

  • int get_layer_mask()

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ImporterMesh mesh 🔗

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NodePath skeleton_path = NodePath("") 🔗

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Skin skin 🔗

  • void set_skin(value: Skin)

  • Skin get_skin()

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float visibility_range_begin = 0.0 🔗

  • void set_visibility_range_begin(value: float)

  • float get_visibility_range_begin()

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float visibility_range_begin_margin = 0.0 🔗

  • void set_visibility_range_begin_margin(value: float)

  • float get_visibility_range_begin_margin()

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float visibility_range_end = 0.0 🔗

  • void set_visibility_range_end(value: float)

  • float get_visibility_range_end()

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float visibility_range_end_margin = 0.0 🔗

  • void set_visibility_range_end_margin(value: float)

  • float get_visibility_range_end_margin()

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VisibilityRangeFadeMode visibility_range_fade_mode = 0 🔗

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User-contributed notes

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