World3D

Inherits: Resource < RefCounted < Object

A resource that holds all components of a 3D world, such as a visual scenario and a physics space.

Description

Class that has everything pertaining to a world: A physics space, a visual scenario, and a sound space. 3D nodes register their resources into the current 3D world.

Tutorials

Properties

CameraAttributes

camera_attributes

PhysicsDirectSpaceState3D

direct_space_state

Environment

environment

Environment

fallback_environment

RID

navigation_map

RID

scenario

RID

space


Property Descriptions

CameraAttributes camera_attributes 🔗

The default CameraAttributes resource to use if none set on the Camera3D.


PhysicsDirectSpaceState3D direct_space_state 🔗

Direct access to the world’s physics 3D space state. Used for querying current and potential collisions. When using multi-threaded physics, access is limited to Node._physics_process in the main thread.


Environment environment 🔗

The World3D’s Environment.


Environment fallback_environment 🔗

The World3D’s fallback environment will be used if environment fails or is missing.


RID navigation_map 🔗

  • RID get_navigation_map()

The RID of this world’s navigation map. Used by the NavigationServer3D.


RID scenario 🔗

  • RID get_scenario()

The World3D’s visual scenario.


RID space 🔗

  • RID get_space()

The World3D’s physics space.


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