TextLine

Inherits: RefCounted < Object

Holds a line of text.

Description

Abstraction over TextServer for handling a single line of text.

Properties

HorizontalAlignment

alignment

0

Direction

direction

0

String

ellipsis_char

“…”

BitField[JustificationFlag]

flags

3

Orientation

orientation

0

bool

preserve_control

false

bool

preserve_invalid

true

OverrunBehavior

text_overrun_behavior

3

float

width

-1.0

Methods

bool

add_object(key: Variant, size: Vector2, inline_align: InlineAlignment = 5, length: int = 1, baseline: float = 0.0)

bool

add_string(text: String, font: Font, font_size: int, language: String = “”, meta: Variant = null)

void

clear()

void

draw(canvas: RID, pos: Vector2, color: Color = Color(1, 1, 1, 1)) const

void

draw_outline(canvas: RID, pos: Vector2, outline_size: int = 1, color: Color = Color(1, 1, 1, 1)) const

float

get_line_ascent() const

float

get_line_descent() const

float

get_line_underline_position() const

float

get_line_underline_thickness() const

float

get_line_width() const

Rect2

get_object_rect(key: Variant) const

Array

get_objects() const

RID

get_rid() const

Vector2

get_size() const

int

hit_test(coords: float) const

bool

resize_object(key: Variant, size: Vector2, inline_align: InlineAlignment = 5, baseline: float = 0.0)

void

set_bidi_override(override: Array)

void

tab_align(tab_stops: PackedFloat32Array)


Property Descriptions

HorizontalAlignment alignment = 0 🔗

Sets text alignment within the line as if the line was horizontal.


Direction direction = 0 🔗

Text writing direction.


String ellipsis_char = "…" 🔗

  • void set_ellipsis_char(value: String)

  • String get_ellipsis_char()

Ellipsis character used for text clipping.


BitField[JustificationFlag] flags = 3 🔗

Line alignment rules. For more info see TextServer.


Orientation orientation = 0 🔗

Text orientation.


bool preserve_control = false 🔗

  • void set_preserve_control(value: bool)

  • bool get_preserve_control()

If set to true text will display control characters.


bool preserve_invalid = true 🔗

  • void set_preserve_invalid(value: bool)

  • bool get_preserve_invalid()

If set to true text will display invalid characters.


OverrunBehavior text_overrun_behavior = 3 🔗

Sets the clipping behavior when the text exceeds the text line’s set width. See OverrunBehavior for a description of all modes.


float width = -1.0 🔗

Text line width.


Method Descriptions

bool add_object(key: Variant, size: Vector2, inline_align: InlineAlignment = 5, length: int = 1, baseline: float = 0.0) 🔗

Adds inline object to the text buffer, key must be unique. In the text, object is represented as length object replacement characters.


bool add_string(text: String, font: Font, font_size: int, language: String = “”, meta: Variant = null) 🔗

Adds text span and font to draw it.


void clear() 🔗

Clears text line (removes text and inline objects).


void draw(canvas: RID, pos: Vector2, color: Color = Color(1, 1, 1, 1)) const 🔗

Draw text into a canvas item at a given position, with color. pos specifies the top left corner of the bounding box.


void draw_outline(canvas: RID, pos: Vector2, outline_size: int = 1, color: Color = Color(1, 1, 1, 1)) const 🔗

Draw text into a canvas item at a given position, with color. pos specifies the top left corner of the bounding box.


float get_line_ascent() const 🔗

Returns the text ascent (number of pixels above the baseline for horizontal layout or to the left of baseline for vertical).


float get_line_descent() const 🔗

Returns the text descent (number of pixels below the baseline for horizontal layout or to the right of baseline for vertical).


float get_line_underline_position() const 🔗

Returns pixel offset of the underline below the baseline.


float get_line_underline_thickness() const 🔗

Returns thickness of the underline.


float get_line_width() const 🔗

Returns width (for horizontal layout) or height (for vertical) of the text.


Rect2 get_object_rect(key: Variant) const 🔗

Returns bounding rectangle of the inline object.


Array get_objects() const 🔗

Returns array of inline objects.


RID get_rid() const 🔗

Returns TextServer buffer RID.


Vector2 get_size() const 🔗

Returns size of the bounding box of the text.


int hit_test(coords: float) const 🔗

Returns caret character offset at the specified pixel offset at the baseline. This function always returns a valid position.


bool resize_object(key: Variant, size: Vector2, inline_align: InlineAlignment = 5, baseline: float = 0.0) 🔗

Sets new size and alignment of embedded object.


void set_bidi_override(override: Array) 🔗

Overrides BiDi for the structured text.

Override ranges should cover full source text without overlaps. BiDi algorithm will be used on each range separately.


void tab_align(tab_stops: PackedFloat32Array) 🔗

Aligns text to the given tab-stops.


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