视图显示
参考
模式:
物体模式
面板:
属性 ‣ 物体属性 ‣ 视图显示
This panel lets you configure display options for the 3D Viewport.
显示
名称
在 3D 视图中显示物体的名称。
轴向
Displays an object similar to an empty that shows the object’s orientation.
线框
在实体显示的上层显示物体的线框。
全部边
Displays all wireframe edges. This overrides the wireframe threshold that you can set in the 3D Viewport’s overlay settings.
纹理空间
显示物体的 纹理空间。
阴影
允许物体在视图中产生阴影。
在前面
Makes the object display in front of others. Unsupported for instanced objects. Limited support in the Material Preview and Rendered shading modes (works for e.g. armatures, but not for meshes).
显示为
Lets you display the object with less detail, going from removing the textures to only showing a bounding box. This can be useful if you have a high-poly object that is slowing down the viewport.
颜色
The object’s color in the Wireframe and Solid viewport shading modes. Used when the viewport’s (Wire) Color shading option is set to Object.
边界
Displays a bounding shape around an object. You can choose between different primitive shapes that might be closer to what the original object looks like.