吸附

参考

模式:

物体模式、编辑模式、姿态模式

标题栏:

吸附 (吸附标题栏图标)

快捷键:

Shift-Tab

../../../_images/editors_3dview_controls_snapping_element-menu.png

吸附菜单。

吸附可让您轻松地将物体和网格元素与其他元素对齐。它可以通过单击3D视图标题栏中的磁铁图标来切换,也可以通过按住 Ctrl 来暂时切换。

See also

变换操作有其独立的吸附方式,详见于 变换模态映射

吸附基准

参考

模式:

物体模式、编辑模式、姿态模式

标题栏:

吸附 ‣ 吸附基准

快捷键:

Shift-Ctrl-Tab

Determines which point in the geometry is the snap base that will snap to the target.

活动:

使用活动元素的原点(在物体模式下)或中心(在编辑模式下)对齐。

质心:

选择的中心点。

中心:

使用当前的变换中心进行抓取(另一种说法是 轴心点 )。这个选项在与 3D游标 结合使用时特别有用,可以完全手动选择抓取点。

最近:

使用最接近目标的顶点对齐。

../../../_images/editors_3dview_controls_snapping_target-closest.png

最近。

../../../_images/editors_3dview_controls_snapping_target-active.png

活动。

../../../_images/editors_3dview_controls_snapping_target-median.png

质心。

吸附目标

参考

模式:

物体模式、编辑模式、姿态模式

标题栏:

吸附 ‣ 吸附目标

快捷键:

Shift-Ctrl-Tab

确定所选内容将贴靠到的目标。

增量:

与栅格点对齐。在正交视图中,捕捉增量会根据缩放级别而变化。

This option snaps to an imaginary grid that starts at the selection’s original location and has the same resolution as the viewport grid. In other words, it lets you move the selection in “increments” of the grid cell size.

栅格:

Snaps to the grid that’s displayed in the viewport.

顶点:

吸附到与鼠标光标最近的顶点。

边:

吸附到与鼠标光标最近的边。

体积/音量:

Snaps the selection to a depth that’s centered inside the object under the cursor. This is useful for positioning an Armature bone so it’s centered inside a character’s arm, for example; the other snapping options would place it on the arm’s surface instead.

While Blender also has Volume objects, this option is not related to those.

边中点:

吸附到距鼠标光标最近的边中点。

垂直交线:

Snaps to a specific point on the edge so that the line from the selection’s original location (indicated by a white cross) to its new location is perpendicular to that edge.

Tip

可以使用 Shift-LMB 一次启用多种吸附模式。

独立元素吸附目标

参考

模式:

物体模式、编辑模式、姿态模式

标题栏:

吸附 ‣ 独立元素吸附目标

快捷键:

Shift-Ctrl-Tab

独立变换元素吸附的元素类型。

面投射:

Snaps to the face that’s under the mouse cursor. This can be used for bending a flat sheet so it snugly fits against a curved surface, for example.

类似于 缩裹修改器

面最近:

Individually snaps each object (in Object Mode) or vertex (in Edit Mode) to the face that’s closest to its new location. This makes it possible to snap to occluded geometry.

目标选择

Sets more detailed snapping options. The available options depend on the mode (Object/Edit) as well as the Snap Target.

包括活动项 编辑模式

吸附到活动物体的其他网格元素。

如果启用了 比例编辑 ,则忽略此复选框。

包括已编辑 编辑模式

吸附到也处于编辑模式的其他物体。

包括未编辑 编辑模式

吸附到未处于编辑模式的其他物体。

排除不可选中

仅吸附至可选择的物体。

将旋转与吸附目标对齐

旋转所选内容,使其 Z 轴与目标的法线对齐。

背面剔除

不捕捉几何体的背面。

吸附至相同目标 面最近

Snap only to the object which the selection was nearest to before starting the transformation.

面最近步数 面最近 编辑模式

Breaks the overall transformation into multiple steps, performing a snap each time. This can give better results in certain cases.

吸附剥落物体 体积

If the target object is composed of several disconnected mesh islands that intersect each other, “Snap To Volume” will normally snap to the island which the mouse is hovering over, ignoring the other islands. By enabling “Snap Peel Object,” you can instead treat the target object as one connected whole.

影响

指定哪些转换受到捕捉的影响。默认情况下,捕捉仅在移动某些东西时发生,但您也可以启用它进行旋转和缩放。

旋转增量

Angle used in incremental snapping for the rotation operator. The second value is the Rotation Precision Increment, used for finer transformations and activated by default with the Shift key.