简介

The Texture Node Editor allows creating custom textures by combining colors, procedural patterns, and images in various ways. This is a step up from the built-in textures, where you can select a type from a list and not much more.

Note

Textures — both built-in ones and node-based ones — are a legacy feature. For their original main purpose, which was of course texturing objects, they have been replaced by Materials which are set up in the 着色器编辑器.

目前,纹理节点限定于以下用途:

In addition, the Displace modifier and fire/smoke simulations don’t support node-based textures, instead only working with the built-in ones.

../../_images/editors_texture-node_introduction_types-combined.png

基于节点的组合纹理。

使用纹理节点

The default Blender layout has no workspace containing the Texture Node Editor. You need to manually open it in an area of choice.

Once the editor is open, you first need to set the empty Texture Type selector to Brush, after which you can use the 数据块菜单 to start creating textures. Note that you need to enable Use Nodes in the header before you can add nodes.

标题栏

See Nodes for the header items common to all node editors.

纹理类型

  • 世界环境

    Deprecated — the scene’s 世界环境 is now defined using a Material rather than a Texture.

    笔刷

    Show brush Textures in the data-block menu. Because the other two types are deprecated, this effectively shows all Textures.

    线条样式

    Deprecated — Line Styles for the Freestyle renderer are now defined using Materials rather than Textures.