边缘光泽 BSDF
仅 Cycles
The Sheen BSDF is used to add reflection to materials that have micro surface details such as cloth or dust. This shader is intended to be layered on top of other shaders such as dielectric or metallic shader setups.
输入
颜色
物体表面的颜色,从物理学角度讲,既光线中的不同波长被反射的概率。
粗糙度
Controls the amount of color that is reflected back to the camera, higher values reflect more color and can give a dusty appearance, while lower values look fuzzy and darker.
法向
用于着色的法向;如果没有连接其它选项,则使用默认着色法向。
属性
分布
边缘光泽着色模型。
Ashikhmin:
Classic Ashikhmin velvet, used in Blender versions prior to 4.0
Microfiber(超细纤维):
基于Microflake的法线取向纤维间多重散射模型。
输出
BSDF
标准着色器输出。