平滑化

参考

模式:

雕刻模式

工具:

Toolbar ‣ Smooth

快捷键:

S

Smooths the positions of the vertices to either polish surfaces or remove volume from larger shapes. Because this brush is so essential, it’s always accessible by holding Shift and sculpting.

Also available as a Mesh Filter to smooth all unmasked areas at once.

Note

The brush called Smooth will be used whenever holding Shift and sculpting. If the smoothing strength or behavior needs to be changed, switch to the Smooth brush and adjust the settings there.

笔刷设置

通用

强度

The strength of the smoothing is relative to the density of the mesh. If the resolution is increased on the sculpted mesh, the strength of the smooth brush will be weaker than before and needs to be increased.

方向 Ctrl

  • 平滑化

    平滑网格的表面。

    增强细节

    Enhances details on the surface of the mesh by applying a smoothing operation in the opposite direction.

Note

More info at 通用 brush settings and on 高级 brush settings.

专用设置

塑形

有两种变形类型。

  • 拉普拉斯:

    平滑表面和体积。这是默认的行为。

    曲面:

    仅平滑网格的表面,同时维持体积。

    • 形状维持

      How much of the original shape is preserved while smoothing. Increasing the value reduces the effect of having multiple iterations on the strength of smoothing.

    • 逐顶点置换

      每个顶点的位置对最终结果的影响程度。增加该值会降低平滑的整体强度。

    • 迭代

      每个笔刷步骤的平滑迭代次数。

    Note

    此方法的工作原理是应用常规平滑,计算原始网格(基于 形状保留 在迭代开始和完全原始之间混合)与平滑网格之间的差异,平滑这些偏移,使用平滑偏移将顶点向后推,最后基于 每顶点位移 在原始网格中混合。