雕刻
This page details the general hotkey operators and menu operators in sculpt mode.
显示 / 隐藏
Some very common hotkey operators to control the visibility based on face sets. These are not part of any menu and have to be used via the shortcuts. More visibility operators can be found in the Face Sets Menu and the Pie Menu shortcut W. (Since visibility is often toggled via face sets.)
Toggle Visibility H
Hide all face sets except the active one (under the cursor). If face sets are already hidden, then this operator will show everything.
Hide Active Face Set Shift-H
Hide the face set under the cursor. Press H afterwards to show everything.
Note
These two shortcuts are inverted compared to other modes, to make the operators more convenient to access. Toggling the Visibility is far more often used. If this behavior is undesired it’s recommended to change the keymap in the preferences.
参考
模式:
雕刻模式
菜单:
雕刻
Show All W, Alt-H
Reveal all hidden faces.
Show Bounding Box
Draw a box to reveal hidden faces. This works similar to the Box Select tool.
Hide Bounding Box
Draw a box to hide faces of a mesh.
隐藏遮罩作用项
隐藏所有被遮罩的顶点。
See also
For a more general introduction see Visibility, Masking & Face Sets.
设置轴心点
参考
模式:
雕刻模式
菜单:
雕刻 ‣ 设置轴心点
Like Object and Edit Mode, Sculpt Mode also has a Pivot Point. This is because the basic move, rotate and scale transforms are also supported in Sculpt Mode. But the pivot point in Sculpt Mode is unique. It always moves together with the transformed mesh and can be both manually & automatically placed.
原点
将枢轴设置为雕刻的原点。
未遮蔽
将枢轴位置设置为未屏蔽顶点的平均位置。
遮罩边框
Sets the pivot position to the center of the mask’s border. This operation will automatically happen when using 扩展.
活动顶点
将枢轴位置设置为活动顶点位置。
曲面
将枢轴位置设置为光标下方的曲面。
Tip
For more convenient placement of the pivot point it’s recommended to assign a shortcut to either Surface or Active Vertex.
See also
For a more general introduction see Transforming.
传递雕刻模式
参考
模式:
雕刻模式
菜单:
雕刻 ‣转移雕刻模式
快捷键:
Alt-Q
将雕刻模式从 活动 对象切换到鼠标下的对象。请参阅 切换/循环 了解更多信息。
See also
For a more general introduction see Working with Multiple Objects.
重建BVH
参考
模式:
雕刻模式
菜单:
雕刻 ‣重建 BVH
Recalculates the BVH used by 动态拓扑 to improve performance, which might degrade over time while using Dyntopo.
See also
For a more general introduction see Adaptive Resolution.