在 macOS 上调试
调试 Godot 编辑器
将调试器附加到具有签名的 macOS 进程上需要“com.apple.security.get-task-allow”授权,默认未启用,因为启用时 App 无法进行公证。如果你想要调试官方构建的编辑器,就需要使用正确的授权重新进行签名。
创建包含如下内容的 editor.entitlements
文本文件:
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>com.apple.security.cs.allow-dyld-environment-variables</key>
<true/>
<key>com.apple.security.cs.allow-jit</key>
<true/>
<key>com.apple.security.cs.allow-unsigned-executable-memory</key>
<true/>
<key>com.apple.security.cs.disable-executable-page-protection</key>
<true/>
<key>com.apple.security.cs.disable-library-validation</key>
<true/>
<key>com.apple.security.device.audio-input</key>
<true/>
<key>com.apple.security.device.camera</key>
<true/>
<key>com.apple.security.get-task-allow</key>
<true/>
</dict>
</plist>
然后使用以下命令对编辑器进行重新签名:
codesign -s - --deep --force --options=runtime --entitlements ./editor.entitlements ./path/to/Godot.app
调试导出的项目
要允许调试,请在导出时选择 codesign\debugging
(com.apple.security.get-task-allow
)授权。选中后不支持公证,所以应该将其禁用。
© 版权所有 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision b1c660f7
.
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