StandardMaterial3D

继承: BaseMaterial3D < Material < Resource < RefCounted < Object

用于 3D 对象的 PBR(基于物理的渲染)材质。

描述

StandardMaterial3D 的属性继承自 BaseMaterial3DStandardMaterial3D 为环境光遮蔽、粗糙度和金属性贴图使用单独的纹理。要为所有 3 个纹理使用一个 ORM 贴图,请使用 ORMMaterial3D 代替。

教程

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