VisualShaderNodeSDFToScreenUV
继承: VisualShaderNode < Resource < RefCounted < Object
将 SDF(带符号距离场)转换为屏幕 UV 的函数,在可视化着色器图中使用。
描述
翻译为着色器语言中的 sdf_to_screen_uv(sdf_pos)
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© 版权所有 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision b1c660f7
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