VisualShaderNodeScreenUVToSDF
继承: VisualShaderNode < Resource < RefCounted < Object
将屏幕 UV 转换为 SDF(带符号距离场)的函数,在可视化着色器图中使用。
描述
翻译为着色器语言中的 screen_uv_to_sdf(uv)
。如果该 UV 端口未被连接,则改用 SCREEN_UV
。
© 版权所有 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision b1c660f7
.
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