ORMMaterial3D

继承: BaseMaterial3D < Material < Resource < RefCounted < Object

用于 3D 对象的 PBR(基于物理的渲染)材质。使用一个 ORM 纹理。

描述

ORMMaterial3D 的属性继承自 BaseMaterial3D。与 StandardMaterial3D 不同,ORMMaterial3D 对环境光遮蔽、粗糙度和金属度贴图使用单一纹理,称为 ORM 纹理。

教程

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