引擎核心与模块
The following pages are meant to introduce the global organization of Godot Engine’s source code, and give useful tips for extending and fixing the engine on the C++ side.
Godot 源代码入门
本节讲述(几乎)每个源文件中都会用到的基础知识。
修改源代码扩展 Godot
本节讲述修改 Godot 的 C++ 源代码能做什么。
© 版权所有 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision b1c660f7
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