Visual Studio Code
Visual Studio Code 是微软推出的免费跨平台代码编辑器(请勿与 Visual Studio 混淆)。
导入项目
使用 clangd 扩展时,请执行
scons compiledb=yes
。现在在VS Code中打开克隆的godot文件夹 文件 > 打开文件夹… .
按 Ctrl + Shift + P 打开命令提示符窗口,然后输入 Configure Task。
- 选择从模板中创建tasks.json文件选项.
- 然后选择其他。
If there is no such option as Create tasks.json file from template available, either delete the file if it already exists in your folder or create a
.vscode/tasks.json
file manually. See Tasks in Visual Studio Code for more details on tasks.在
tasks.json
文件中找到"tasks"
数组, 并在其中添加一个新部分:{
"label": "build",
"group": "build",
"type": "shell",
"command": "scons",
"args": [
// enable for debugging with breakpoints
"dev_build=yes",
],
"problemMatcher": "$msCompile"
}
填好了 tasks.json
的一个例子.
参数可以根据你自己的设置和需要而不同. 参见 构建系统介绍 以获取完整的参数列表.
调试项目
为了构建项目, 我们需要配置文件 launch.json
.
按 Ctrl + Shift + D 打开“运行”面板。
如果缺少
launch.json
文件, 系统会提示你创建一个新的文件.
选择 C++ (GDB/LLDB) . 这里可能还有其他特定平台的选项. 如果选择了, 请相应调整所提供的配置示例.
在
launch.json
文件中找到"configurations"
数组, 并添加一个新部分:
LinuxBSDLinuxBSD_gdbWindows
{
"name": "Launch Project",
"type": "lldb",
"request": "launch",
// Change to godot.linuxbsd.editor.dev.x86_64.llvm for llvm-based builds.
"program": "${workspaceFolder}/bin/godot.linuxbsd.editor.dev.x86_64",
// Change the arguments below for the project you want to test with.
// To run the project instead of editing it, remove the "--editor" argument.
"args": [ "--editor", "--path", "path-to-your-godot-project-folder" ],
"stopAtEntry": false,
"cwd": "${workspaceFolder}",
"environment": [],
"externalConsole": false,
"preLaunchTask": "build"
}
{
"name": "Launch Project",
"type": "cppdbg",
"request": "launch",
// Change to godot.linuxbsd.editor.dev.x86_64.llvm for llvm-based builds.
"program": "${workspaceFolder}/bin/godot.linuxbsd.editor.dev.x86_64",
// Change the arguments below for the project you want to test with.
// To run the project instead of editing it, remove the "--editor" argument.
"args": [ "--editor", "--path", "path-to-your-godot-project-folder" ],
"stopAtEntry": false,
"cwd": "${workspaceFolder}",
"environment": [],
"externalConsole": false,
"setupCommands":
[
{
"description": "Enable pretty-printing for gdb",
"text": "-enable-pretty-printing",
"ignoreFailures": true
}
],
"preLaunchTask": "build"
}
{
"name": "Launch Project",
"type": "cppvsdbg",
"request": "launch",
"program": "${workspaceFolder}/bin/godot.windows.editor.dev.x86_64.exe",
// Change the arguments below for the project you want to test with.
// To run the project instead of editing it, remove the "--editor" argument.
"args": [ "--editor", "--path", "path-to-your-godot-project-folder" ],
"stopAtEntry": false,
"cwd": "${workspaceFolder}",
"environment": [],
"console": "internalConsole",
"visualizerFile": "${workspaceFolder}/platform/windows/godot.natvis",
"preLaunchTask": "build"
}
填写好的 launch.json
的例子.
备注
由于偶然的性能问题,建议在基于Unix的系统上使用LLDB而不是GDB。确保 CodeLLDB extension 已经安装。
If you encounter issues with lldb, you may consider using gdb (see the LinuxBSD_gdb configuration).
Do note that lldb may work better with LLVM-based builds. See 为 Linux、*BSD 平台编译 for further information.
The name under program
depends on your build configuration, e.g. godot.linuxbsd.editor.dev.x86_64
for 64-bit LinuxBSD platform with platform=editor
and dev_build=yes
.
如果遇到问题, 也可在 Godot 社区论坛 中寻求帮助.
小技巧
To get linting on class reference XML files, install the vscode-xml extension.
© 版权所有 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision b1c660f7
.
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