Visual Studio Code

Visual Studio Code微软推出的免费跨平台代码编辑器(请勿与 Visual Studio 混淆)。

导入项目

  • 确保已安装 C/C++ 扩展。你可以在官方文档中找到说明。或者也可以用 clangd 代替。

  • 使用 clangd 扩展时,请执行 scons compiledb=yes

  • 现在在VS Code中打开克隆的godot文件夹 文件 > 打开文件夹… .

  • 按 Ctrl + Shift + P 打开命令提示符窗口,然后输入 Configure Task

../../../_images/vscode_configure_task.png

  • 选择从模板中创建tasks.json文件选项.

../../../_images/vscode_create_tasksjson.png

  • 然后选择其他

../../../_images/vscode_create_tasksjson_others.png

  • If there is no such option as Create tasks.json file from template available, either delete the file if it already exists in your folder or create a .vscode/tasks.json file manually. See Tasks in Visual Studio Code for more details on tasks.

  • tasks.json 文件中找到 "tasks" 数组, 并在其中添加一个新部分:

    1. {
    2. "label": "build",
    3. "group": "build",
    4. "type": "shell",
    5. "command": "scons",
    6. "args": [
    7. // enable for debugging with breakpoints
    8. "dev_build=yes",
    9. ],
    10. "problemMatcher": "$msCompile"
    11. }

../../../_images/vscode_3_tasks.json.png

填好了 tasks.json 的一个例子.

参数可以根据你自己的设置和需要而不同. 参见 构建系统介绍 以获取完整的参数列表.

调试项目

为了构建项目, 我们需要配置文件 launch.json.

  • 按 Ctrl + Shift + D 打开“运行”面板。

  • 如果缺少 launch.json 文件, 系统会提示你创建一个新的文件.

../../../_images/vscode_1_create_launch.json.png

  • 选择 C++ (GDB/LLDB) . 这里可能还有其他特定平台的选项. 如果选择了, 请相应调整所提供的配置示例.

  • launch.json 文件中找到 "configurations" 数组, 并添加一个新部分:

LinuxBSDLinuxBSD_gdbWindows

  1. {
  2. "name": "Launch Project",
  3. "type": "lldb",
  4. "request": "launch",
  5. // Change to godot.linuxbsd.editor.dev.x86_64.llvm for llvm-based builds.
  6. "program": "${workspaceFolder}/bin/godot.linuxbsd.editor.dev.x86_64",
  7. // Change the arguments below for the project you want to test with.
  8. // To run the project instead of editing it, remove the "--editor" argument.
  9. "args": [ "--editor", "--path", "path-to-your-godot-project-folder" ],
  10. "stopAtEntry": false,
  11. "cwd": "${workspaceFolder}",
  12. "environment": [],
  13. "externalConsole": false,
  14. "preLaunchTask": "build"
  15. }
  1. {
  2. "name": "Launch Project",
  3. "type": "cppdbg",
  4. "request": "launch",
  5. // Change to godot.linuxbsd.editor.dev.x86_64.llvm for llvm-based builds.
  6. "program": "${workspaceFolder}/bin/godot.linuxbsd.editor.dev.x86_64",
  7. // Change the arguments below for the project you want to test with.
  8. // To run the project instead of editing it, remove the "--editor" argument.
  9. "args": [ "--editor", "--path", "path-to-your-godot-project-folder" ],
  10. "stopAtEntry": false,
  11. "cwd": "${workspaceFolder}",
  12. "environment": [],
  13. "externalConsole": false,
  14. "setupCommands":
  15. [
  16. {
  17. "description": "Enable pretty-printing for gdb",
  18. "text": "-enable-pretty-printing",
  19. "ignoreFailures": true
  20. }
  21. ],
  22. "preLaunchTask": "build"
  23. }
  1. {
  2. "name": "Launch Project",
  3. "type": "cppvsdbg",
  4. "request": "launch",
  5. "program": "${workspaceFolder}/bin/godot.windows.editor.dev.x86_64.exe",
  6. // Change the arguments below for the project you want to test with.
  7. // To run the project instead of editing it, remove the "--editor" argument.
  8. "args": [ "--editor", "--path", "path-to-your-godot-project-folder" ],
  9. "stopAtEntry": false,
  10. "cwd": "${workspaceFolder}",
  11. "environment": [],
  12. "console": "internalConsole",
  13. "visualizerFile": "${workspaceFolder}/platform/windows/godot.natvis",
  14. "preLaunchTask": "build"
  15. }

../../../_images/vscode_2_launch.json.png

填写好的 launch.json 的例子.

备注

由于偶然的性能问题,建议在基于Unix的系统上使用LLDB而不是GDB。确保 CodeLLDB extension 已经安装。

If you encounter issues with lldb, you may consider using gdb (see the LinuxBSD_gdb configuration).

Do note that lldb may work better with LLVM-based builds. See 为 Linux、*BSD 平台编译 for further information.

The name under program depends on your build configuration, e.g. godot.linuxbsd.editor.dev.x86_64 for 64-bit LinuxBSD platform with platform=editor and dev_build=yes.

如果遇到问题, 也可在 Godot 社区论坛 中寻求帮助.

小技巧

To get linting on class reference XML files, install the vscode-xml extension.

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© 版权所有 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision b1c660f7.

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