VisualShaderNodeVec4Constant

继承: VisualShaderNodeConstant < VisualShaderNode < Resource < RefCounted < Object

4D 常向量,用于可视化着色器图中。

描述

4D 常向量,可用作输入节点。

属性

Quaternion

constant

Quaternion(0, 0, 0, 1)


属性说明

Quaternion constant = Quaternion(0, 0, 0, 1)

4D 常向量(表示为 Quaternion),表示该节点的状态。

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© 版权所有 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision b1c660f7.

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