简介
3D视图用于与3D场景交互,可用于各种目的,例如建模、动画、纹理绘制等。
标题栏区块
物体模式标题栏。
The header contains various menus and controls based on the current mode. Its items are split into three groups:
模式&菜单
Mode Ctrl-Tab
The 3D Viewport has several modes used for editing different kinds of data. For example, the default Object Mode would let you place a character in the scene, while Pose Mode would allow you to pose it.
The shortcut Ctrl-Tab brings up a pie menu for quick mode switching. If you have an Armature selected, it’ll instead switch between Object Mode and Pose Mode.
Pressing Tab will switch between Object Mode and Edit Mode for objects that support it.
视图
This menu offers tools for navigating in 3D space.
The other menus depend on the current mode, Object Mode menus listed below:
选择
包含用于 选择 物体的各种工具。
Add Shift-A
Contains a list of different objects types that can be added to the scene.
物体
Contains tools for operating on objects, such as duplicating them. A subset of these tools can also be accessed by rightclicking in the 3D Viewport.
变换控件
Transform Orientation Comma
Used to change the Transform Orientation, which affects the rotation of the transform gizmo.
Pivot Point Period
Used to change the Pivot Point, which affects the location of the transform gizmo.
Snapping Shift-Tab
Offers options for snapping items to others that are nearby. You can hold Ctrl to toggle snapping on/off temporarily (as long as the key is held).
衰减编辑 O
Used to smoothly transform unselected items that are near the selected ones. See 衰减编辑.
显示方式&着色类型
物体类型可见性
Change which types of objects are visible/selectable in the 3D Viewport. See Object Type Visibility.
视图Gizmo
Change how gizmos are displayed in the 3D Viewport.
视图叠加层
Change how overlays are displayed in the 3D Viewport.
X-Ray Alt-Z
Make the whole scene transparent, allowing you to see and select items that would otherwise be occluded. This is a shortcut to the X-Ray option inside the Viewport Shading popover.
In Pose Mode, this same button controls a different setting with its own separate on/off state. Rather than making the scene transparent, it shows the armature in front of any geometry.
视图着色
更改3D视图的 着色 。
工具栏区块
The Toolbar contains tools depending on the current mode (for example, modeling tools in Edit Mode, brush tools in Sculpt Mode…).
有关更多信息,参见 工具 。
侧栏
The Sidebar region contains properties of the active object and tool, as well as of the viewport itself.
See Sidebar for more information.