场景片段

场景片段是将另一场景的渲染输出插入到序列中的一种方法。你可以直接插入场景,而不是渲染出场景视频,然后再插入视频文件。

片段长度将根据该场景中的动画设置来确定。

Note

场景片段不能用于引用序列自身的场景;必须使用辅助场景。

Adding Scene Strips

Existing scenes strips can be added from the Add ‣ Scene ‣ “Scene Name”. New scenes can also be created directly from the add menu with Add ‣ Scene ‣ New Scene.

选项

起始帧

The first frame to start the scene strip.

通道

The channel to place the strip in.

替换选择

Replace the active strip with the new scene strip.

When creating a new scene you have the following options:

类型

How the new scene is created.

  • 新建

    Add new Strip with a new empty Scene with default settings.

    复制设置

    Add a new Strip, with an empty scene, and copy settings from the current scene.

    关联复制

    Add a Strip and link in the collections from the current scene (shallow copy).

    完整复制

    Add a Strip and make a full copy of the current scene.

选项

场景

A 数据块菜单 to select or create the scene to render from.

输入

Input type to use for the Scene strip.

  • 相机

    Use the Scene’s 3D camera as input.

    序列容器

    Use the scene’s Sequencer timeline as input, allowing one scene to reuse another scene’s edit (instead of taking the render output from the scene).

    This is similar to how Meta Strips work, with the added advantage of supporting multiple instances of the same data.

相机

这可用作使用任何其他物体来覆盖(替换)场景的相机。

在单个场景中支持切换视图时很有用。

体积光渲染

从所选场景中获取音频的音量。

显示

  • 标注

    Shows Annotations while in non-render Preview Shading Modes i.e. Solid or Wireframe mode.

    透明

    创建透明背景。这对于做覆盖层非常有用,如通过序列编辑器渲染蜡笔影片。

局限

Scene strips do not render individual Render Passes; only the Combined render pass will be used.