简介
刚体模拟可用于模拟固定的运动。它会影响物体的位置和方向,并且不会使物体变形。
和Blender中的其它模拟不同,刚体模拟与动画系统的工作模式更接近。这意味着刚体可以像常规对象一样使用,并且可以是父子关系,动画约束和驱动程序的一部分。
创建一个刚体
参考
模式
所有模式
面板
Properties ‣ Physics ‣ Rigid Body
菜单
Object ‣ Rigid Body
Only mesh objects can be part of a rigid body simulation. To create rigid bodies, either click on the Rigid Body button in the Physics tab of the Properties or use Add Active/Add Passive in the Object ‣ Rigid Body menu.
There are two types of rigid bodies: active and passive. Active bodies are dynamically simulated, while passive bodies remain static. Both types can be driven by the animation system when using the Animated option.
在模拟过程中,刚体系统将覆盖动态刚体对象的位置和方向。但请注意,对象的位置和旋转不会更改,所以刚体模拟的行为类似于约束。要应用刚体变换,你可以使用 应用对象转换 运算符。
刚体对象的比例也影响模拟,但是总是由动画系统控制。
Rigid body physics on the object can be removed with the Rigid Body button in the Physics tab in the Properties or in the Object ‣ Rigid Body menu.
Working with Rigid Bodies
Several object operators exist for working with rigid bodies, these operators can be found in the 刚体 object menu. These operators include functions to add/remove rigid bodies, modify their properties, and add Rigid Body Constraints.