顶点倒角

参考

模式

编辑模式

菜单

Vertex ‣ Bevel Vertices

快捷键

Shift-Ctrl-B

菜单

Vertex ‣ Bevel Edges (edge bevel)

快捷键

Ctrl-B (edge bevel)

The Bevel tool rounds off edges or corners of a mesh at the point of the selected vertices. In “vertex only” mode, the Bevel Vertices tool works on selected vertices but the option to switch to Bevel Edges is available. By doing so, more vertices are added in order to smooth out profiles with a specified number of segments (see the options below for details about the bevel algorithm).

../../../../_images/modeling_meshes_editing_vertex_bevel-vertices_compare.png

倒角和无倒角的方块。

Note

With the Vertex Only option active, some of the other options available will not work. However, they will work with Bevel Edges.

选项

Affect V

  • 顶点

    仅靠近顶点的区域会倒角,边不受倒角影响。

    Bevel the edges, creating intersections at vertices.

Offset A

You can change the bevel amount by moving the mouse towards and away from the object, like with transform tools. The exact meaning of the value depends on the Amount Type option (see below).

偏移模式 M

用于选择 数量 对倒角程度的计算方式,对应的类型有:

  • 偏移量

    The relative distance from the new edge to the original.

    宽度

    The distance between the two new edges formed by the bevel (or the edges on either side of the bevel if there is more than one segment).

    深度

    原始边到倒角面的垂直距离。

    百分比

    The percentage of the length of adjacent edges that the new edges is slided along.

    绝对

    The exact distance along edges adjacent to the beveled edge. A difference from Offset is visible when the unbeveled edges attached to beveled edges meet at an angle besides a right angle.

对于仅顶点倒角,偏移量和深度类型从原始顶点开始计量,宽度类型以新顶点到新面的中心计量(作为金额的一半)。

段数 S

滚动 Wheel 增加或减少倒角面段数。段数越多,倒角越平滑。也可以按下 S ,移动鼠标或输入数值来改变段数。

另外,在使用该工具时或结束操作后的操作面板上,可以手动输入段数值。

../../../../_images/modeling_meshes_editing_vertex_bevel-vertices_segments.png

段数为4的倒角。

Shape P

大小介于0到1,用于控制倒角的轮廓(倒角边侧视)形状。默认值为0.5,轮廓为圆弧形(如果这些面以正确的角度相连)。低于该值,轮廓变得平坦,0.25为平面,低于0.25为内凹的倒角。该值大于0.5,倒角面更加突出。与 段数 类似,该值可以在按下 P 后移动鼠标或输入数值修改。

材质编号

材质 编号用于指定赋予新 倒角 面的材质,默认为-1,继承最近的现有面的材质(“最近” 似乎有些含糊)。否则,将为新的倒角面赋予材质槽中对应编号的材质。

硬化法向 H

When enabled, the per-vertex face normals of the bevel faces are adjusted to match the surrounding faces, and the normals of the surrounding faces are not affected. This will keep the surrounding faces flat (if they were before), with the bevel faces shading smoothly into them. For this effect to work, custom split normals need to be enabled, which requires Auto Smooth to be enabled (see Normals). As a convenience, that option will be enabled for you if it is not already when you enable Harden Normals here.

限制重叠 C

Limits the width of each beveled edge so that vertices do not overlap with other geometry.

环切线滑移

如果一个顶点有未倒角的边和已倒角的边,倒角会尽可能沿着这些边滑动。关闭该选项可以导致更均匀的倒角宽度。

面强度模式

根据指定的模式,在倒角所涉及的面上设置 面强度 。这可以结合 加权法向修改器 一起使用(勾选 面影响 选项)。

  • 不设置面强度。

    新建

    设置沿边缘的新面的面强度为 ,顶点的新面的面强度为

    受影响的

    除了为设置为 新建 的那些面外,还将相邻的面设置为具有 强度。

    全部

    除了那些设置为 受影响的 选项,还设置模型的所有其余面强度为

Profile Type Z

  • 超椭圆

    创建具有均匀凹面或凸面曲线的倒角。

    自定义

    ../../../../_images/modeling_modifiers_generate_bevel_profile-widget.png

    自定义轮廓控件。

    此控件用于创建用户定义的轮廓,其复杂性比使用单个轮廓参数更复杂。模态工具允许切换自定义轮廓,但仅在确认操作后,才能在选项面板中编辑轮廓形状。

    The profile starts at the bottom right of the widget and ends at the top left, as if it were between two edges intersecting at a right angle. Control points are created in the widget and then the path is sampled with the number of segments from the Bevel modifier.

    • 预设

      支撑环阶梯* 预设根据斜角中的段数动态生成。如果段数发生更改,则必须重新应用预设。

    采样

    Samples will first be added to each control point, then if there are enough samples, they will be divided evenly between the edges. The Sample Straight Edges option toggles whether the samples are added to edges with sharp control points on either side. If there aren’t enough samples to give each edge the same number of samples, they will just be added to the most curved edges. So it is recommended to use at least as many segments as there are control points.

Bevel with Custom Profile on.
../../../../_images/modeling_meshes_editing_vertex_bevel-vertices_customA.png

Edge Bevel.

../../../../_images/modeling_meshes_editing_vertex_bevel-vertices_customB.png

Vertex Bevel.

See also

倒角修改器 是倒角工具的非破坏版本。