波浪纹理着色器节点
Note
This node is ported from shader nodes. The manual and images are referencing the shader version of the node. This node accepts field inputs and outputs. When not connected the Vector input has an implicit position
attribute value.
波浪纹理 节点用于添加具有噪声失真的程序带或环。
输入
矢量
纹理坐标到样本纹理;如果接口未连接,则默认生成纹理坐标。
比例|缩放
Overall texture scale.
畸变
Amount of distortion of the wave.
细节
噪点畸变细节的量。
细节缩放
噪点畸变的缩放量。
粗糙度
Blend between a smoother noise pattern, and rougher with sharper peaks.
相位偏移
Position of the wave along the Bands Direction. This can be used as an input for more control over the distortion.
属性
类型
条带 或 环 状波纹。
Bands/Rings Direction
The axis the bands or rings propagate from i.e. which axis they are perpendicular to. When using Bands a Diagonal axis is an option and when using Rings the rings can propagate outwards from a single point by using Spherical direction.
波浪轮廓
控制波浪形态。
锯状波
使用锯齿状轮廓。
正弦
使用标准正弦曲线轮廓。
输出
颜色
输出颜色纹理。
系数
输出纹理强度。
示例
Wave Texture.