侧栏

条目

Shows Transform settings of the active object.

工具

Shows settings of the active tool and Workspace.

视图

视图面板

The View panel lets you change other settings regarding the 3D Viewport.

焦距

Control the focal length of the 3D Viewport camera.

裁剪起点/结束点

Adjust the minimum and maximum distances for geometry to be visible. Geometry closer than Start or further away than End will not be shown.

Note

In Orthographic view, the viewport uses negative End instead of Start.

Warning

较大的裁剪范围将允许您查看近距离和远距离物体,但会降低深度精度,从而导致伪影。

In some cases, a very large range may cause operations that depend on the depth buffer to become unreliable, although this depends on the graphics card and drivers.

更多信息见 排除深度缓冲区故障

局部相机

Allow this 3D Viewport to have its own active camera, separate from the global active camera that’s defined in the scene. The selector next to the checkbox lets you choose this camera.

渲染框

Use the Render Region. Defining the region with Ctrl-B will automatically enable this option.

Note that if you’re viewing the scene through the active camera, this option has no effect — in this case, you instead need to use the checkbox Output Properties ‣ Format ‣ Render Region in the Properties editor. This will affect not just the viewport, but also the final render.

视图锁定

锁定到物体

Lets you select an object to become the point of interest of the viewpoint. The view will then orbit around, and zoom towards, that object. This option is not available when viewing the scene through the active camera.

锁定

  • 到3D游标

    Makes the 3D Cursor the point of interest of the viewpoint. This option is only available when Lock to Object is not active.

锁定相机到视图

When looking through a camera, the camera becomes “glued” to the view and will follow it around as you navigate. The camera frame will be outlined with a red dashed line.

Hint

If the camera is parented to an object, you can choose to enable Camera Parent Lock in the camera’s properties. This will cause viewport navigation to transform the camera’s root parent rather than the camera itself.

3D游标

位置

3D游标的位置。

旋转

3D游标的旋转。

旋转模式

The rotation mode of the 3D Cursor.

集合

The Collections panel shows a list of collections and can be used to control their visibility. If a collection contains objects, there is a circle to the left of its name.

本地集合

Allows setting collection visibility per viewport rather than globally.

在视图中隐藏 (眼睛图标)

Shows or hides the collection.

You can also “isolate” a collection by clicking its name. This will show the collection as well as its ancestors and descendants, and hide all other collections.

标注

更多信息见 标注