边界框中心

参考

模式

物体模式和编辑模式

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pivot-icon 轴心点(Pivot Point) ‣ 边界框中心(Bounding Box Center)

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In this mode, the pivot point lies at the center of the bounding box, which is a box that’s wrapped as tightly as possible around the selection while still being aligned to the world axes.

在物体模式

The pivot point becomes the center of the bounding box around the selected objects’ origin points, not their geometry.

This means that, if you have a single object selected, the pivot point is the same as the object’s origin point — which can be customized and doesn’t have to be in the center. In the example below, the orange rectangle has it in a corner instead.

../../../../_images/editors_3dview_controls_pivot-point_bounding-box-center_object-mode_single.png

单个物体旋转。

If you have multiple objects selected, the pivot point becomes the center of an imaginary box around their origins.

The image below shows the difference between Bounding Box Center and 质心点. The latter calculates the average position of the origins, meaning that the pivot point shifts towards the area with the most objects.

../../../../_images/editors_3dview_controls_pivot-point_bounding-box-center_object-mode_multiple.png

Difference between “Bounding Box Center” (left) and “Median Point” (right).

在编辑模式

The pivot point becomes the center of the bounding box around the selected mesh elements.

../../../../_images/editors_3dview_controls_pivot-point_bounding-box-center_edit-mode-rotation.png

The effects of rotation in different mesh selection modes. The pivot point is shown by a yellow circle.

Median Point may again give a different result.

../../../../_images/editors_3dview_controls_pivot-point_bounding-box-center_median-point.png

Difference between “Bounding Box Center” (left) and “Median Point” (right).