棋盘格纹理节点
Note
This node is ported from shader nodes. The manual and images are referencing the shader version of the node. This node accepts field inputs and outputs. When not connected the Vector input has an implicit position
attribute value.
Tip
Texture nodes can produce details at a higher frequency than geometry can show. This may cause artifacts such as Moiré type patterns or a lack of detail due to insufficient sampling points.
棋盘格纹理 节点用于添加棋盘格纹理。
输入
矢量
纹理坐标到样本纹理;如果接口未连接,则默认生成纹理坐标。
Warning
This node can have precision issues with some vector inputs. See the notes for the White Noise Texture for ways to mitigate this issue.
色彩1,色彩2
棋盘格颜色。
比例|缩放
Overall texture scale. The scale is a factor of the bounding box of the face divided by the scale. For example, a scale of 15 will result in 15 alternate patterns over the overall UV bounding box. Different patterns could be achieved using other nodes to give different input patterns to this socket. For example, using the Math node.
属性
这个节点没有属性。
输出
颜色
输出颜色纹理。
系数
格子序号1的遮罩(1=序号为1的格子)。
示例
棋盘格纹理效果。