运动路径
参考
编辑器
3D Viewport, Properties
模式
物体模式
面板
Properties ‣ Object Properties ‣ Motion Paths
参考
编辑器
3D Viewport, Properties
模式
姿态模式
面板
Properties ‣ Armature ‣ Motion Paths
菜单
姿态 ‣ 运动路径
一个动画化的立方体的运动路线。
运动路径工具允许您将点的运动可视化为一系列帧上的路径。 这些点可以是物体原点和骨骼关节。
要创建或删除运动路径,首先必须选择骨骼。 然后:
要显示路径(或根据需要更新它们),请单击 计算路径 按钮。
要隐藏路径,点击 清除路径 按钮。
Note
请记住,只有选定的骨骼及其路径会受到这些操作的影响!
The paths are shown in a light shade of gray for unselected points, and a slightly bluish gray for selected ones. Around the current frame a glow indicate the direction of movement: blue towards future frames and green towards the past. Each frame is displayed by a small white dot on the paths.
在编辑姿态/关键帧时路径会自动更新,并且在动画播放期间它们也处于活动状态。 仅当启用了 当前帧附近 选项时,播放动画才会影响路径。
选项
在骨架选项卡中的运动路径面板。
Paths Type
Type of range to show for Motion Paths.
附近帧
显示当前帧附近固定帧数内的点的路径。 启用此按钮后,您将获得当前帧之前和之后给定帧数的路径(重复,与残影一样)。
帧区间内
在指定范围内显示路径点。
Update Range from Scene (Clock Icon)
更新场景帧范围内的显示帧范围。
Frame Range Start, End
Starting and Ending frame of range of paths to display/calculate (not for Around Current Frame onion skinning method).
Frame Range Before, After
Number of frames to show before and after the current frame (only for Around Current Frame onion skinning method).
步长
Allows displaying one point for every n frames on the path. Mostly useful when you enable the frame number display (see below), to avoid cluttering the 3D Viewport.
Calculation Range
The method to choose the upper and lower bounds of Motion Paths.
Scene Frame Range
Calculates Motion Paths for the entire Scene or Preview frame duration.
Selected Keys
Calculates Motion Paths for the range of the first selected keyframe to the last keyframe.
All Keys
Calculates Motion Paths from the first keyframe to the last keyframe.
Cache/Bone Cache From, To
这些是显示运动路径的范围的开始/结束帧。 如果不先删除运动路径,则无法修改此范围。
计算
If no paths have been calculated, Calculate Paths will create a new motion path in cache based on the options specified in the pop-up menu or the 调整上一步操作 panel. Note, if the current context is an Armature calculating the objects motion paths, and not the bones, this operator will calculate the motion paths for all the bones within the armature as well.
开始,结束
These are the start/end frames of the range in which motion paths are shown. The start frame is inclusive, so if you set Start to 1, you will really see the frame 1 as starting point of the paths…
烘焙位置
Which point on the bones is used when calculating paths. Only available for bones while in Pose Mode.
Heads
Calculates the path position of the bone’s heads.
Tails
Calculates the path position of the bone’s heads.
Update Paths
In the case a path has already been calculated, this operator will update the path shape to the current animation. To change the frame range of the calculated path, you need to delete the path and calculate it again.
清除路径
X
清除所有物体/骨骼上的路径,或者在按住 Shift 时仅清除所选对象的路径。
Update All Paths
Recalculates the motion paths for all visible objects and poses.
显示
帧序号
启用后,路径上每个帧点旁边会显示一个小数字,这当然是相应帧的编号。
关键帧
启用时,在运动路径上显示黄色大菱形点,显示其骨骼的关键帧(即,只有给定帧处的键控骨骼的路径在此帧处获得黄点)。
扩展至非群组关键帧
对于骨骼运动路径,它将搜索整个动作中的关键帧,而不是仅使用匹配名称的组(较慢)。
关键帧序号
启用后,你将看到所显示的关键帧序号,因此此选项显然仅当 显示关键帧 启用时有效。
行数(线)
切换是否显示点之间的线。
厚(宽)度
Line thickness for motion path.
自定义颜色
Use custom color for this motion path.
例子
骨架运动路径的例子。