边数据
边可以具有几种不同的属性,这些属性会影响某些其他工具对网格的影响。
折痕边
参考
模式:
编辑模式
菜单:
边 ‣ 边线折痕
快捷键:
Shift-E
这个操作符通过移动鼠标(或用键盘输入数值)交互式地设置 边线折痕 量。选择一条以上的边将调整平均折痕值。负值将从实际折痕值中减去,如果存在的话。要清除折痕边属性,请输入一个-1的值。
倒角边权重
参考
模式:
编辑模式
菜单:
边 ‣ 倒角边权重
设置 bevel_weight_edge 属性的值,取值位于 0.0 到 1.0 之间。
此属性由 倒角修改器 用来控制边的倒角强度。
This operator enters an interactive mode (a bit like transform tools), where by moving the mouse (or typing a value with the keyboard) you can set the bevel weight of selected edges. If more than one edge is selected, this operator alters the average weight of the edges.
See also
标记缝合边&清除缝合边
参考
模式:
编辑模式
菜单:
边 ‣ 标记缝合边/清除缝合边
这些操作符为选定的边设置或不设置这个标记。接缝是在UV贴图中创建分离的一种方式,即 “岛”。更多细节请参见 UV贴图部分。
标记锐边&清除锐边
参考
模式:
编辑模式
菜单:
边 ‣ 标记锐边/清除锐边
Signifies the selected edge(s) as being “sharp”. This edge attribute can either be set (mark) or unset (clear).
This influences the rendering of 法向 to appear flat if smooth shading is enabled for the connecting face or object. This attribute can also be used by many modifiers or operators to mask their effect.
Internally, this uses the sharp edge attribute.
Set Sharpness by Angle
参考
模式:
编辑模式
菜单:
Edge ‣ Set Sharpness by Angle
Sets the sharp edge attribute based on the angle between neighboring faces.
角度
Maximum angle between face normals that will be considered as smooth.
扩选
Add new sharp edges without clearing existing sharp edges.