菜单切换

菜单切换节点。

切换 节点根据一个条件,输出两个输入项中的一个。只有通过该节点的输入项才会被计算出来。

The available menu entries are defined by the user. Menu items can be added and removed, as well as renamed and reordered in the editor side bar. Renaming a menu entry keeps existing links of the matching input socket.

The menu can be used in node groups and the nodes modifier UI. Connecting the menu input with a Group Input node will expose the menu as a group input. A menu socket in a node group, reroute node, or other pass-through nodes needs to be connected to a Menu Switch node in order to work. An unconnected menu socket will show an empty menu by default.

Connecting multiple Menu Switch nodes to the same output socket creates a conflict (even when the menu entries are the same). To avoid this a menu switch can be wrapped in a node group. Multiple node groups of the same type can be connected to the same menu, since they contain the same menu switch node.

../../../_images/node-types_GeometryNodeMenuSwitch_conflict.webp

Conflict caused by connecting different menus.

../../../_images/node-types_GeometryNodeMenuSwitch_group_wrapper.webp

Same node group can be connected without conflict.

See also

The Index Switch Node is similar but it exposes the choices as an integer index.

输入

菜单

确定以下输入选项中的哪一个将被传送。

项目输入

One input is created for every menu entry. The input is used when the matching option is selected.

属性

类型

确定节点处理的数据类型。

输出

输出

其中一个未经任何修改的输入项。