复制全局变换
轻松复制粘贴物体与骨骼变换。
在复制时,全局 (World Space) 变换将被放置在剪贴板上。这可以被粘贴到任何对象或骨骼上,无论是在当前帧或另一帧。
Since the transform is placed on the clipboard as text, you can even copy-paste it into an instant messenger and send it to someone else.
激活
打开Blender并转到“偏好设置”,然后转到“插件”选项卡。
选择“动画”类别,然后勾选“复制全局变换”以启用插件。
界面
位于 3D 视图‣ 侧栏 ‣ 动画标签。
描述
复制
Inspects the active Object (in Object mode) or Bone (in Pose mode) and places its current global transform onto the clipboard as a matrix.
粘贴
Takes the copied global transform and applies it to the active Object or Bone. This is done by adjusting its location, rotation, and scale properties.
镜像
Same as ‘Paste’ above, but then mirrored relative to some other object or bone. This can be useful, for example, to copy the foot position of one foot to the other. See 镜像选项 below.
粘贴到所选关键帧
Paste as described above and additionally use auto-keying to update one or more frames. The key selection is used to tell Blender which frames this should happen on; it does not influence which parts of the transform are keyed. What is keyed is determined by the active keying set.
粘贴并烘焙
Almost the same as Paste to Selected Keys. Instead of only pasting on the selected keys, Paste and Bake will paste & auto-key on every frame between the first and last selected keys.
镜像选项
The copied transform can be mirrored relative to an object or a Bone. This requires choosing that object or bone first.
骨架 + 骨骼
Choosing an Armature object as mirror object will show the bone selector. You can use that to pick the bone to use as mirror. This will always use the named bone on that specific armature object.
仅骨骼
When you choose no mirror object at all, you can still choose a bone name. This is used for mirroring against a bone in the active armature. This can be useful to mirror bone transforms relative to the ‘chest’ bone of the active character.
仅物体
This will just mirror relative to the chosen object.
After pasting with ‘Paste Mirrored’, the mirror axes can be chosen in the redo panel.
局限
Pasting a transform adjusts the Object/Bone’s location, rotation, and scale. This means that when copying a skewed transform, this skew is lost.
If there are constraints on the Object/Bone, the resulting visual transformation may not be the same as the pasted one. To give a concrete example: if you have a constraint that adds a rotation, it will always add that rotation on top of the pasted transform.
See also
姿态库 for a way to manage and share entire poses.
参考
类别:
动画
描述:
一个简单的插件,用于复制世界空间变换。
位置:
3D 视图‣ 侧栏 ‣ 动画标签
文件:
copy_global_transform.py
作者:
Sybren A. Stüvel
维护者:
Sybren A. Stüvel
许可证:
GPL 2+
支持级别:
官方
注意:
此插件与Blender捆绑在一起。