UV Sphere Node
The UV Sphere node generates a spherical mesh mostly out of quads except for triangles at the top and bottom.
Inputs
Segments
Horizontal resolution of the sphere. If this is smaller than three, no mesh is generated.
Rings
Vertical resolution of the sphere. If this is smaller than two, no mesh is generated.
Radius
Distance of vertices to the origin.
Properties
This node has no properties.
Outputs
Mesh
Standard geometry output.
UV Map
A 2D vector representing the default X/Y coordinates of the UV Map for the primitive’s shape. This can be connected to the Store Named Attribute Node, to be used once the Geometry Nodes Modifier get applied. The UV map must be stored on the face corner in order to be accessed.