Gradient Texture Node

Gradient Texture Node.

The Gradient Texture node generates interpolated color and intensity values based on the input vector.

Inputs

Vector

Texture coordinate to sample texture at; defaults to Generated texture coordinates if the socket is left unconnected.

Properties

Type

Controls the type of gradient generated.

  • Linear:

    Directly outputs the input X coordinate.

    Quadratic:

    Interpolates the input X coordinate quadratically.

    Easing:

    Uses a combination of quadratic and linear interpolation to generate a smooth gradient from the input X coordinate.

    Diagonal:

    Averages the input X and Y coordinates.

    Spherical:

    Creates an inverse gradient using the length of the input vector; the maximum value is at (0, 0, 0).

    Quadratic Sphere:

    The same as Spherical, except interpolated quadratically.

    Radial:

    Outputs a value based on the angle of the input around the Z axis.

Outputs

Color

Texture color output.

Factor

Texture intensity output.

Examples

../../../_images/render_shader-nodes_textures_gradient_example.jpg

Gradient texture using object coordinates.