BioVision Motion Capture (BVH)
Reference
Category:
Import-Export
Menu:
File ‣ Import/Export ‣ Motion Capture (.bvh)
Imports or exports bvh-files or files with BioVision Hierarchical data or data of a skeleton (rig) including its animation. Useful for importing data from motion capture devices.
Properties
Import
Target
The motion capture data type.
Armature:
The bvh-file contains an animated rigged skeleton such as a walking motion capture.
Object:
The bvh-file contains a static (not animated) mesh object such as a character model.
Transform
Scale
Factor to increase the physical size of the BVH.
Rotation
Rotation order of the BVH.
Forward / Up
Since many applications use a different axis for pointing upwards, these are axis conversion for these settings, Forward and up axes – By mapping these to different axes you can convert rotations between applications default up and forward axes.
Blender uses Y forward, Z up (since the front view looks along the +Y direction). For example, its common for applications to use Y as the up axis, in that case -Z forward, Y up is needed.
Animation
Start Frame
The start frame, in Blender, to start playback of the BVH animation.
Scale FPS
Scales the frame rate from the BVH file to the scene frame rate set in Blender, otherwise each BVH frame maps directly to a frame in Blender.
Loop
Cycles the animation playback.
Update Scene FPS
Set the scene’s frame rate to match the frame rate of the BVH file.
Update Scene Duration
Extend the scene’s duration to match the BVH’s duration.
Export
Transform
Scale
Factor to increase the physical size of the BVH.
Rotation
Rotation order of the BVH.
Root Translation Only
Only write the translation animation channels for the root bone.
Animation
Start / End
Sets the range of animation to export to the BVH file.