Adding/Removing a Constraint

What is described on this page about Object Constraints can be also be applied on Bone Constraints.

Tab

Reference

Mode:

Object Mode

Menu:

Properties ‣ Constraint tab

To add a constraint click on the Add Object Constraint menu in the Constraints tab.

../../../_images/animation_constraints_interface_adding-removing_add-menu.png

To remove a constraint click on the “X” button in the header.

Menu

Add Constraint (with Targets)

Reference

Mode:

Object Mode and Pose Mode

Menu:

Object ‣ Constraint ‣ Add Constraint (with Targets)

Adds a constraint to the active object. The type of constraint must be chosen from a pop-up menu, though it can be changed later from the Add Constraint (with Targets) Adjust Last Operation panel. If there is an other object selected besides the active one, that object will be the constraint target (if the chosen constraint accepts targets).

When using a bone from another armature as the target for a constraint, the tool will look inside the non-active armature and use its active bone, provided that armature is in Pose Mode.

Copy Constraints to Selected Objects

Reference

Mode:

Object Mode and Pose Mode

Menu:

Object ‣ Constraint ‣ Copy Constraints to Selected Objects

Copies the active object Constraints to the rest of the selected objects.

Clear Object Constraints

Reference

Mode:

Object Mode and Pose Mode

Panel:

Object ‣ Constraint ‣ Clear Object Constraints

Removes all Constraints of the selected object(s).

Track

Reference

Mode:

Object Mode

Panel:

Object ‣ Track

These tools add a tracking constraint to the selected objects; the target object of the constraint will be the active object, which won’t have a constraint added.

Clear Track

Removes all Damped Track, Track To and Lock Track Constraints from the selected objects.

Clear and Keep Transformation (Clear Track)

Removes all Track Constraint from the selected objects, while keeping the final transform caused by them.