Navigation

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Blender Preferences navigation section.

Orbit & Pan

Orbit Method

Choose you are preferred method of interactively rotating the 3D Viewport.

  • Turntable:

    Rotates the view keeping the horizon horizontal.

    This behaves like a potter’s wheel or record player where you have two axes of rotation available, and the world seems to have a better definition of what is “Up” and “Down” in it.

    The drawback to using the Turntable style is that you lose some flexibility when working with your objects. However, you gain the sense of “Up” and “Down” which can help if you are feeling disoriented.

    Trackball:

    Is less restrictive, allowing any orientation.

Orbit Sensitivity

Adjusts the reactivity/speed of orbiting in the 3D Viewport. This setting works differently depending on what Orbit Method is used:

  • Turntable: Orbit Sensitivity controls the amount of rotation per-pixel to control how fast the 3D Viewport rotates.

  • Trackball: Orbit Sensitivity as a simple factor for how fast the 3D Viewport rotates.

Orbit Around Selection

The selection center becomes the rotation center of the viewport. When there is no selection the last selection will be used.

This uses the selected object (bounding box center), in Object Mode and select elements in edit/pose modes.

Note

While this may seem like ideal behavior, it can be inconvenient for larger objects such as a terrain mesh, where the center is not necessarily a point of interest.

Auto – Perspective

When enabled, the view switches to Perspective when orbiting the view, and to Orthographic when aligning to an axis (Top, Side, Front, Back, etc.).

When disabled, this switching needs to be done manually.

Auto – Depth

Use the depth under the mouse to improve view pan, rotate, zoom functionality. Useful in combination with Zoom To Mouse Position.

Smooth View

Time (in milliseconds) the animation takes when changing views (Top/Side/Front/Camera…). Reduce to zero to remove the animation.

Rotation Angle

Rotation step size in degrees, when Numpad4, Numpad6, Numpad8, or Numpad2 are used to rotate the 3D Viewport.

Zoom

Zoom Method

Choose your preferred style of zooming in and out, when using interactive zoom.

  • Scale:

    Scale zooming depends on where you first click in the view. To zoom out, move the cursor to the area center. To zoom in, move the cursor away from the area center.

    Continue:

    The Continue zooming option allows you to control the speed (and not the value) of zooming by moving away from the initial cursor position.

    Moving up from the initial click point or to the right will zoom out, moving down or to the left will zoom in. The further away you move, the faster the zoom movement will be. The directions can be altered by the Vertical and Horizontal radio buttons and the Invert Zoom Direction option.

    Dolly:

    Dolly zooming works similarly to Continue zooming except that zoom speed is constant.

Zoom Axis

The axis of the mouse to use for zooming.

  • Vertical:

    Moving up zooms out and moving down zooms in.

    Horizontal:

    Moving left zooms in and moving right zooms out.

Zoom to Mouse Position

When enabled, the mouse pointer position becomes the focus point of zooming instead of the 2D window center. Helpful to avoid panning if you are frequently zooming in and out.

Tip

This is useful in combination with Auto Depth to quickly zoom into the point under the cursor.

Invert Zoom Direction – Mouse

Inverts the Zoom direction for Dolly and Continue zooming.

Invert Zoom Direction – Wheel

Inverts the direction of the mouse wheel zoom.

Fly & Walk

View Navigation

The default mode for interactive first person navigation.

See Fly/Walk Navigation.

Walk

Reverse Mouse

Inverts the mouse’s Y movement.

Mouse Sensitivity

Speed factor for when looking around, high values mean faster mouse movement.

Teleport Duration

Interval of time warp when teleporting in navigation mode.

Walk Speed

Base speed for walking and flying.

Speed Factor

The multiplication factor for the speed boost.

Gravity

Simulates the effect of gravity when walking.

View Height

The distance from the ground floor to the camera when walking.

Jump Height

The maximum height of a jump.