Options
Reference
Menu:
Properties ‣ Render ‣ Options panel.
Backface Culling
Use backface culling to hide backsides of faces.
X-Ray
Render the scene transparent. With the slider you can control how transparent the scene should appear.
Shadow
Renders a sharp shadow in the scene.
Darkness
Defines how dark the shadow should be rendered. This slider can be adjusted between 0 (shadow not visible) and 1 (shadow is black).
Light Direction
Controls the direction of the light source that casts the shadows.
Shadow Shift
Controls the Shadow termination angle. It can be used to limit self shadowing artifacts.
Shadow Focus
Controls the falloff near the edge of the shadow.
Cavity
Highlight ridges and valleys in the scene geometry.
Type
Method how to calculate the cavity.
World:
More precise but is slower to calculate.
Screen:
Fast but does not take the size of the ridges and valleys into account.
Both:
Both will use both methods.
Ridge
Control the visibility of ridges.
Valley
Control the visibility of valleys.
Depth of Field
Use the Depth of Field settings of the active camera in the viewport. Only visible when looking through the camera.
The settings are located on Properties ‣ Camera ‣ Depth of Field panel.
Outline
Render the outline of objects in the viewport. The color of the outline can be adjusted.
Specular Highlighting
Render specular highlights.
Note
Only available when Lighting is set to Studio lighting or when a MatCap has been selected that contains a specular pass.