Toon BSDF
Cycles Only
The Toon BSDF is used to create Diffuse and Glossy materials with cartoon light effects.
Inputs
Color
Color of the surface, or physically speaking, the probability that light is reflected for each wavelength.
Size
Parameter between 0.0 and 1.0 that gives an angle of reflection between 0° and 90°.
Smooth
This value specifies an angle over which a smooth transition from full to no reflection happens.
Normal
Normal used for shading; if nothing is connected the default shading normal is used.
Properties
Component
The material component to base the toon effect.
Diffuse:
Use shading based on the Diffuse BSDF.
Glossy:
Use shading based on the Glossy BSDF for specular reflection.
Outputs
BSDF
Standard shader output.
Examples
Example of Toon Shader.