Selecting
Selection determines which elements will be the target of our actions. Selections work on the current scene visible objects. Blender has advanced selection methods. Both in Object Mode and in Edit Mode.
Selections and the Active Object
Blender distinguishes between two different states of selection:
Active object in yellow, selected object in orange, and unselected object in black.
In Object Mode the last (de)selected item is called the “Active Object” and is outlined in yellow (the others are orange). There is at most one active object at any time.
Many actions in Blender use the active object as a reference (for example linking operations). If you already have a selection and need to make a different object the active one, simply reselect it with Shift-LMB.
All other selected objects are just selected. You can select any number of objects. In order to change a property or to perform an operation on all selected objects (bones, and sequencer strips) hold Alt, while confirming.
Select Menu
All
Reference
Mode:
All Modes
Menu:
Select ‣ All
Shortcut:
A
Select all selectable objects.
None
Reference
Mode:
All Modes
Menu:
Select ‣ None
Shortcut:
Alt-A
Deselect all objects, but the active object stays the same.
Invert
Reference
Mode:
All Modes
Menu:
Select ‣ Invert
Shortcut:
Ctrl-I
Toggle the selection state of all visible objects.
Box Select
Reference
Mode:
All Modes
Menu:
Select ‣ Box Select
Shortcut:
B
Interactive box selection.
Circle Select
Reference
Mode:
All Modes
Menu:
Select ‣ Circle Select
Shortcut:
C
Interactive circle selection.
Lasso Select
Reference
Mode:
All modes
Menu:
Select ‣ Lasso Select
Shortcut:
Ctrl-Alt-LMB
See Select Lasso.
Select All by Type
Reference
Mode:
Object Mode
Menu:
Select ‣ Select All by Type
With this tool, it becomes possible to select objects of a certain type in one go. For a description of all object types see Object Types.
Select Active Camera
Reference
Mode:
Object Mode
Menu:
Select ‣ Select Active Camera
Selects the active camera, this is especially handy in complex scene.
Select Mirror
Reference
Mode:
All Modes
Menu:
Select ‣ Select Mirror
Select the Mirror objects of the selected object, based on their names, e.g. “sword.L” and “sword.R”.
Select Random
Reference
Mode:
Object Mode
Menu:
Select ‣ Select Random
Randomly selects unselected objects based on percentage probability. The percentage can be modified in the Adjust Last Operation panel. It is important to note that the percentage is the likelihood of an unselected object being selected and not the percentage amount of objects that will be selected.
Select More/Less
Reference
Mode:
Object Mode
Menu:
Select ‣ More/Less
Shortcut:
Ctrl-NumpadPlus, Ctrl-NumpadMinus
Their purpose, based on the hierarchical.
More
Expand the selection to the immediate parent and children of the selected objects.
Less
Contrast the selection, deselect objects at the boundaries of parent/child relationships.
Parent
Deselects the currently selected objects and selects their immediate parents.
Child
Deselects the currently selected objects and selects their immediate children.
Extend Parent
Extends the selection to the immediate parents of the currently selected objects.
Extend Child
Extends the selection to the immediate children of the currently selected objects.
Select Grouped
Reference
Mode:
Object Mode
Menu:
Select ‣ Select Grouped
Shortcut:
Shift-G
There are two ways to organize the objects in relation to one another. The first one is parenting, and the second is simple grouping. These relationships to an artist’s advantage by selecting members of respective families or groups. Select Grouped uses the active object as a basis to select all others.
Children
Selects all hierarchical descendants of the active object.
Immediate Children
Selects all direct children of the active object.
Parent
Selects the parent of this object if it has one.
Siblings
Select objects that have the same parent as the active object. This can also be used to select all root level objects (objects with no parents).
Type
Select objects that are the same type as the active one.
Collection
Select all objects that are in the same collection as the active one. If the active object belongs to more than one collection, a list will pop up so that you can choose which collection to select.
Object Hooks
Every hook that belongs to the active object.
Pass
Select objects assigned to the same Render Pass.
Color
Select objects with same Object Color.
Keying Set
Select objects included in the active Keying Set.
Light Type
Select matching light types.
Select Linked
Reference
Mode:
Object Mode
Menu:
Select ‣ Select Linked
Shortcut:
Shift-L
Selects all objects which share a common data-block with the active object. Select Linked uses the active object as a basis to select all others.
Object Data
Selects every object that is linked to the same Object Data, i.e. the data-block that specifies the type (mesh, curve, etc.) and the build (constitutive elements like vertices, control vertices, and where they are in space) of the object.
Material
Selects every object that is linked to the same material data-block.
Instanced Collection
Select every object that is linked to the instanced collection.
Texture
Selects every object that is linked to the same texture data-block.
Particle System
Selects all objects that use the same Particle System.
Library
Selects all objects that are in the same Library.
Library (Object Data)
Selects all objects that are in the same Library and limited to Object Data.
Select Pattern
Reference
Mode:
Object Mode
Menu:
Select ‣ Select Pattern…
Selects all objects whose name matches a given pattern. Supported wild-cards: * matches everything, ? matches any single character, [abc] matches characters in “abc”, and [!abc] match any character not in “abc”. As an example *house* matches any name that contains “house”, while floor* matches any name starting with “floor”.
Case Sensitive
The matching can be chosen to be case sensitive or not.
Extend
When Extend checkbox is checked the selection is extended instead of generating a new one.