Mix Shader
The Mix node is used to mix two shaders together. Mixing can be used for material layering, where the Factor input may, for example, be connected to a Blend Weight node.
Inputs
Shader
Shaders to mix, such that incoming rays hit either with the specified probability in the Factor socket.
Factor
Blend weight to use for mixing two shaders; at zero it uses the first shader entirely and at one the second shader.
Properties
This node has no properties.
Outputs
Shader
Standard shader output.
Examples
A mix of a glossy and a diffuse shader makes a nice ceramic material.