EditingEditing Introduction Accessing Mesh Operators Mesh Operators TransformationMirrorDuplicateExtrudeMergeSplitSeparateBisectKnife ProjectKnife Topology ToolConvex HullSymmetrizeSnap to SymmetryNormalsShadingSet AttributeSort ElementsClean UpDeleting & Dissolving Vertex Operators Extrude VerticesExtrude to Cursor or AddBevel VerticesNew Edge/Face from VerticesConnect Vertex PathConnect Vertex PairsRip VerticesRip Vertices and FillRip Vertices and ExtendSlide VerticesSmooth VerticesLaplacian SmoothBlend from ShapePropagate to ShapesVertex GroupsHooksMake Vertex Parent Edge Operators Extrude EdgesBevel EdgesBridge Edge LoopsScrewSubdivideSubdivide Edge-RingUn-SubdivideRotate EdgeEdge SlideOffset Edge SlideLoop Cut and SlideEdge Data Face Operators Extrude FacesExtrude Faces Along NormalsExtrude Individual FacesInset FacesPoke FacesTriangulate FacesTriangles to QuadsSolidify FacesWireframeFillGrid FillBeautify FacesIntersect (Knife)Intersect (Boolean)Weld Edges into FacesShade Smooth & FlatFace Data UV Operators UnwrapSmart UV ProjectLightmap PackFollow Active QuadsCube ProjectionCylinder ProjectionSphere ProjectionProject from ViewProject from View (Bounds)Reset