重建
Scene orientation tools can be used for orienting object to bundles.
设置原点
参考
模式
跟踪
菜单
Reconstruction ‣ Set Origin
Transform camera in a way which makes active track to be moved to a scene origin. Only translation is applied to the camera.
设置基面
参考
模式
跟踪
菜单
Reconstruction ‣ Set Floor
Use selected three markers to define a floor. Camera will be transformed in a way which makes the selected markers to be flat (have Z = 0).
设置立面
参考
模式
跟踪
菜单
Reconstruction ‣ Set Wall
Similar to the floor orientation, but defines a wall (selected tracks are placed onto the XZ plane).
Set X/Y Axis
参考
模式
跟踪
菜单
Reconstruction ‣ Set X/Y Axis
Transform camera in a way which makes active track to become on X or Y axis. No translation is applied, meaning scene origin which was specified before will be preserved.
设置缩放
参考
模式
跟踪
菜单
Reconstruction ‣ Set Scale
Scale camera or tracking object in a way which makes distance between two selected tracks match the given value in Distance.
设置解算比例
参考
模式
跟踪
菜单
Reconstruction ‣ Apply Solution Scale
Similar to 设置缩放, but actually modifies the tracking data.
将空物体链接到轨迹
参考
模式
跟踪
菜单
Reconstruction ‣ Link Empty to Track
Creates new empty in 3D Viewport and appends constraint which parts it to the active track.
网格 3D 标记
参考
模式
跟踪
菜单
Reconstruction ‣ 3D Markers to Mesh
Creates a mesh which vertices matches positions of reconstructed tracks. It is required to have motion solved first before using this operator. Only tracks from the current tracking object will be used. The intention of this operator is to give a nice starting point for a manual mesh reconstruction.