Bounding Box Node
The Bounding Box node.
The Bounding Box node creates a box mesh with the minimum volume that encapsulates the geometry of the input. The node also can output the vector positions of the bounding dimensions.
The mesh output and the Min and Max outputs do not take instances into account. Instead, for instanced geometry, a bounding box is computed for each instance rather than the whole geometry. To compute the bounding box including the instances, a Realize Instances Node can be used.
输入
几何数据(Geometry)
Standard geometry input.
属性
这个节点没有属性。
输出
边界框
The resulting box that encapsulate the input geometry.
最小值
The coordinates corresponding to the box’s -X, -Y, -Z position values, i.e. how far the box extends in each of the negative axes directions.
最大值
The coordinates corresponding to the box’s +X, +Y, +Z position values, i.e. how far the box extends in each of the positive axes directions.
例子
Bounding Box node used to create a box that encapsulates the geometry of the monkey mesh.