练习:面向 GUI 库的模块
In this exercise, you will reorganize a small GUI Library implementation. This library defines a Widget
trait and a few implementations of that trait, as well as a main
function.
It is typical to put each type or set of closely-related types into its own module, so each widget type should get its own module.
Cargo Setup
Rust Playground 仅支持一个文件,因此您需要在本地文件系统上创建一个 Cargo 项目:
cargo init gui-modules
cd gui-modules
cargo run
Edit the resulting src/main.rs
to add mod
statements, and add additional files in the src
directory.
Source
Here’s the single-module implementation of the GUI library:
pub trait Widget {
/// Natural width of `self`.
fn width(&self) -> usize;
/// Draw the widget into a buffer.
fn draw_into(&self, buffer: &mut dyn std::fmt::Write);
/// Draw the widget on standard output.
fn draw(&self) {
let mut buffer = String::new();
self.draw_into(&mut buffer);
println!("{buffer}");
}
}
pub struct Label {
label: String,
}
impl Label {
fn new(label: &str) -> Label {
Label { label: label.to_owned() }
}
}
pub struct Button {
label: Label,
}
impl Button {
fn new(label: &str) -> Button {
Button { label: Label::new(label) }
}
}
pub struct Window {
title: String,
widgets: Vec<Box<dyn Widget>>,
}
impl Window {
fn new(title: &str) -> Window {
Window { title: title.to_owned(), widgets: Vec::new() }
}
fn add_widget(&mut self, widget: Box<dyn Widget>) {
self.widgets.push(widget);
}
fn inner_width(&self) -> usize {
std::cmp::max(
self.title.chars().count(),
self.widgets.iter().map(|w| w.width()).max().unwrap_or(0),
)
}
}
impl Widget for Window {
fn width(&self) -> usize {
// Add 4 paddings for borders
self.inner_width() + 4
}
fn draw_into(&self, buffer: &mut dyn std::fmt::Write) {
let mut inner = String::new();
for widget in &self.widgets {
widget.draw_into(&mut inner);
}
let inner_width = self.inner_width();
// TODO: Change draw_into to return Result<(), std::fmt::Error>. Then use the
// ?-operator here instead of .unwrap().
writeln!(buffer, "+-{:-<inner_width$}-+", "").unwrap();
writeln!(buffer, "| {:^inner_width$} |", &self.title).unwrap();
writeln!(buffer, "+={:=<inner_width$}=+", "").unwrap();
for line in inner.lines() {
writeln!(buffer, "| {:inner_width$} |", line).unwrap();
}
writeln!(buffer, "+-{:-<inner_width$}-+", "").unwrap();
}
}
impl Widget for Button {
fn width(&self) -> usize {
self.label.width() + 8 // add a bit of padding
}
fn draw_into(&self, buffer: &mut dyn std::fmt::Write) {
let width = self.width();
let mut label = String::new();
self.label.draw_into(&mut label);
writeln!(buffer, "+{:-<width$}+", "").unwrap();
for line in label.lines() {
writeln!(buffer, "|{:^width$}|", &line).unwrap();
}
writeln!(buffer, "+{:-<width$}+", "").unwrap();
}
}
impl Widget for Label {
fn width(&self) -> usize {
self.label.lines().map(|line| line.chars().count()).max().unwrap_or(0)
}
fn draw_into(&self, buffer: &mut dyn std::fmt::Write) {
writeln!(buffer, "{}", &self.label).unwrap();
}
}
fn main() {
let mut window = Window::new("Rust GUI Demo 1.23");
window.add_widget(Box::new(Label::new("This is a small text GUI demo.")));
window.add_widget(Box::new(Button::new("Click me!")));
window.draw();
}
This slide and its sub-slides should take about 15 minutes.
鼓励学生按照自己认为合适的方式划分代码,并熟悉必需的 mod
、use
和 pub
声明。之后,讨论哪些组织方式最符合惯例。