简介
Blender的物理系统用于模拟一些现实世界的不同物理现象。您可以使用这些系统创作各种静态和动态的特效,比如:
毛发,草地和集群
雨
烟雾和灰尘
水
布料
果冻
等等。
快速效果
参考
编辑器:
3D 视图
模式:
物体模式
菜单:
物体 ‣ 快速效果
建立包含选中物体的基础模拟场景或效果。该工具会使用预定义设定添加基本对象,如域或粒子系统,这样就可以立即看到结果。
Quick Fur
Adds a fur setup to the selected objects. The fur setup is based on 几何节点 and built with Hair Node Groups that come with Blender as bundled assets.
Density(密度)
Surface density of generated hair curves.
长度
Length of the generated hair curves.
Hair Radius
The width of the hair, used for rendering engines.
View Percentage
Factor applied on the density for the viewport.
Apply Hair Curves
Applies the modifier that uses the Generate Hair Curves node group.
噪波
Deforms hair curves using a noise texture. See the Hair Curves Noise node group for more information.
Frizz
Deforms hair curves using a random vector per point to frizz them. See the Frizz Hair Curves node group for more information.