透明 BSDF
透明 BSDF着色器节点。
The Transparent BSDF is used to add transparency without refraction, passing straight through the surface, as if there were no geometry there. Useful with alpha maps, for example. This shader affects light paths somewhat differently than other BSDFs. Note that only pure white transparent shaders are completely transparent.
输入
颜色
物体表面的颜色,从物理学角度讲,既光线中的不同波长被阻挡或直接透过的概率。
属性
这个节点没有属性。
输出
双向散射分布函数
标准着色器输出。