骨架

参考

模式

所有模式

面板

Armature(骨架) ‣ Skeleton(骨架)

../../../_images/animation_armatures_properties_skeleton_panel.png

Skeleton panel.

在这个面板中,您可以将一组骨骼组织到不同的层,以便于操作。

姿态位置

单选按钮可在姿态位置和静置位置之间切换。

In Edit Mode, you always see armatures in their rest position, in Object Mode and Pose Mode, by default, you see them in Pose Position (i.e. as it was transformed in the Pose Mode). If you want to see it in the rest position in all modes, select Rest Position.

Armature Layers 骨架层

Each armature has 32 layers to organize armatures by “regrouping” them into sets of bones. Only bones in active layers will be visible/editable, but they will always be effective (i.e. move objects or deform geometry), whether in an active layer or not. This property changes which layers are visible in the 3D Viewport. To show several layers at once, Shift-LMB on the desired layers to view. To move bones to a given layer, use 更改骨骼层.

Protected Layers 受保护层

You can lock a given bone layer for all proxies of your armature, i.e. all bones in this layer will not be editable.

Note

Protected Layers in proxy are restored to proxy settings on file reload and undo.