Selecting
This page discusses specific selecting tools for surface objects in Edit Mode. The Surface Edit also uses the general select tools used which are described in the interface section.
Surface selection in Edit Mode is very similar to NURBS curve selection. The basic tools are the same as with meshes, so you can select a simple control point with an LMB-click, add to current selection with Shift-LMB clicks, Border Select, and so on.
Select Menu
The Select menu (in the 3D Viewport header) is even simpler than for curves…
All these options have the same meaning and behavior as in Object Mode and mesh Edit Mode.
All A
Select all.
None Alt-A
Select none.
Inverse Ctrl-I
Selects all the geometry that is not selected, and deselect currently selected components.
Interactive box selection.
Interactive circle selection.
Interactive free-form selection.
Select random control points.
Select every Nth control point.
Select Linked Ctrl-L
Select control points that are connected to the current selection.
Select Similar Shift-G
Select control points that have similar properties to the current selection.
Select a whole row of control points.
Select objects based on their parent child relationships.
Select Random
Reference
Mode:
Edit Mode
Menu:
Select ‣ Select Random
Select random control points.
Percent
Selects the defined percentage of control points.
Random Seed
Seed used by the pseudo-random number generator.
Action
Controls whether the operator Selects or Deselects control points.
Checker Deselect
Reference
Mode:
Edit Mode
Menu:
Select ‣ Checker Deselect
This tool applies an alternating selected/deselected checker pattern. This only works if you already have more than one control point selected.
It works by changing the current selection so that only every Nth control points will remain selected, starting from the active one.
Deselected
The number of deselected elements in each pattern repetition.
Selected
The number of selected elements in each pattern repetition.
Offset
Offset from the starting point.
Select Linked
Reference
Mode:
Edit Mode
Menu:
Select ‣ Select Linked
Shortcut:
L, Ctrl-L
Select Linked will add to the selection the mouse cursor’s nearest control point, and all the linked ones, i.e. all points belonging to the same surface.
Select Similar
Reference
Mode:
Edit Mode
Menu:
Select ‣ Select Similar
Shortcut:
Shift-G
Selects control points that have certain similar properties to the active one. The Adjust Last Operation panel provides several selection options:
Type
Type
Selects splines that have the same spline Type i.e. Bézier, NURBS or Poly.
Radius
Selects control points that have a similar Radius value.
Weight
Selects all points that have a similar Weight value.
Direction
Selects control points that have a similar handles direction.
Compare
For quantitative properties, this property selects the type of comparison to between the two numerical values.
Equal:
Select items with the same value as the active item’s chosen property.
Greater:
Select items with a larger value as the active item’s chosen property.
Less:
Select items with a smaller value as the active item’s chosen property.
Threshold
For quantitative properties, this property controls how close the property’s values have to be in the comparison.
Select Control Point Row
Reference
Mode:
Edit Mode
Menu:
Select ‣ Control Point Row
Shortcut:
Shift-R
This option works a bit like edge loop selection for meshes, inasmuch it selects a whole row of control points, based on the active (the last selected) one. The first time you press Shift-R, the V row passing through (containing) the active point will be added to the current selection. If you use again this shortcut, you will toggle between the U and V row of this point, removing everything else from the selection.
Select More/Less
Reference
Mode:
Edit Mode
Menu:
Select ‣ More/Less
Shortcut:
Ctrl-NumpadPlus / Ctrl-NumpadMinus
Expand or contract the selection based on current selected control points.
More
For each selected control point, select all its linked points (i.e. two, three or four).
Less
For each selected control point, if all points linked to this point are selected, keep it selected. For all other selected control points, deselect them.
This implies two points:
First, when all control points of a surface are selected, nothing will happen (as for Less, all linked points are always selected, and of course, More cannot add any). Conversely, the same goes when no control point is selected.
Second, these tools will never “go outside” of a surface (they will never “jump” to another surface in the same object).