Translucent BSDF
The Translucent BSDF is used to add Lambertian diffuse transmission.
Inputs
Color
Color of the surface, or physically speaking, the probability that light is transmitted for each wavelength.
Normal
Normal used for shading; if nothing is connected the default shading normal is used.
Properties
This node has no properties.
Outputs
BSDF
Standard shader output.