Transform Geometry Node
The Transform Geometry Node allows you to move, rotate or scale the geometry. The transformation is applied to the entire geometry, and not per element. The Set Position Node is used for moving individual points of a geometry. For transforming instances individually, the instance translate, rotate, or scale nodes can be used.
Inputs
Geometry
Standard geometry input.
Translation
Translation of the entire geometry in the local space of the modified object.
Rotation
Euler rotation in the local space of the modified object.
Scale
Scale for the geometry in the local space of the modified object.
Transform
A Transformation Matrix, available when using Matrix mode.
Properties
Mode
How the transformation is specified.
Components:
Provide separate inputs for location, rotation and scale.
Matrix:
Use a transformation matrix.
Output
Geometry
Standard geometry output.