Settings
Reference
Panel:
Material ‣ Settings
Renderer Settings
While shading nodes control the appearance, these settings control the quality and algorithms that each renderer uses to render the material.
Pass Index
Pass Index
Index number for the Material Index render pass. This can be used to give a mask to a material and then be read with the ID Mask Node in the Compositor.
Note
Volume Objects are not supported.
Viewport Display
These settings control the 3D Viewport display in solid shading. They provide a faster alternative to full shader nodes, which may be too heavy or distracting for tasks like modeling, layout or sculpting.
Color
Diffuse or metal surface color.
Metallic
Blends between a non-metallic and metallic material model. A value of 1.0 gives a fully specular reflection tinted with the base color, without diffuse reflection or transmission. At 0.0 the material consists of a diffuse or transmissive base layer, with a specular reflection layer on top.
Roughness
Specifies microfacet roughness of the surface for metal and specular reflection.