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Setup Your Project
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2024-08-12 21:58:18
Setup Your Project
Setup Your Project
Introduction
Directory Structure
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Blender 4.2 参考手册
Blender 4.2 Manual
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About Blender
Blender’s History
About Free Software and the GPL
The Blender Community
Installing Blender
Installing on Linux
Installing on macOS
Installing on Windows
Installing from Steam
Linux Windowing Environment
Configuring Blender
Introduction
Configuring Peripherals
Defaults
Help System
User Interface
Introduction
Splash Screen
Topbar
Workspaces
Status Bar
Areas
Regions
Tabs & Panels
Common Shortcuts
Default Keymap
Industry Compatible Keymap
Buttons
Fields
Menus
Eyedropper
Decorators
Data-Block Menu
List View
Color Picker
Color Ramp Widget
Color Palette
Curve Widget
Search
Nodes
Introduction
Node Parts
Selecting
Arranging Nodes
Editing
Sidebar
Node Groups
Frame Node
Reroute Node
Tool System
Operators
Undo & Redo
Annotations
Selecting
Editors
3D Viewport
Introduction
Startup Scene
Object Modes
Navigating
Introduction
Navigation
Fly/Walk Navigation
Aligning
Perspective/Orthographic
Local View
Camera View
Viewpoint
View Regions
Contextual Views
3D Cursor
Selecting
Controls
Transform Orientation
Pivot Point
Bounding Box Center
3D Cursor
Individual Origins
Median Point
Active Element
Snapping
Proportional Editing
Display
Object Type Visibility
Viewport Gizmos
Viewport Overlays
Viewport Shading
Toolbar
Measure
Add Cube
Add Cone
Add Cylinder
Add UV Sphere
Add Icosphere
Sidebar
Viewport Render
Image Editor
Introduction
Navigating
Sidebar
Overlays
Image Settings
Editing
UV Editor
Introduction
Navigating
Overlays
Sidebar
Selecting
Snapping
Compositor
Texture Nodes
Introduction
Color Nodes
Combine Color Node
Invert Color Node
Mix Node
RGB Curves Node
Hue/Saturation/Value Node
Separate Color Node
Converter Nodes
Color Ramp Node
Distance Node
Math Node
RGB to BW Node
Value to Normal Node
Distort Nodes
At Node
Rotate Node
Scale Node
Translate Node
Input Nodes
Coordinates Node
Image Node
Texture Node
Time Curve Node
Output Nodes
Output Node
Viewer Node
Pattern Nodes
Checker Node
Bricks Node
Texture Nodes
Blend Node
Clouds Node
Distorted Noise Node
Magic Node
Marble Node
Musgrave Node
Noise Node
Stucci Node
Voronoi Node
Wood Node
Group
Geometry Node Editor
Shader Editor
Video Sequencer
Introduction
Sequencer
Introduction
Channels
Navigating
Toolbar
Introduction
Blade
Sidebar
Strip
Modifiers
Cache
Proxy
Display
Preview
Introduction
Header
Toolbar
Sidebar
Controls
Pivot Point
Display
Display Mode
Gizmos
Overlays
Sequencer & Preview
Movie Clip Editor
Introduction
Display
Viewport Gizmos
Mask Display
Clip Display
Sidebar Region
Dope Sheet
Introduction
Navigating
Editing
Modes
Action Editor
Shape Key Editor
Grease Pencil
Mask
Sidebar
Timeline
Graph Editor
Introduction
Channels
Introduction
Editing
F-Curves
Introduction
Editing
Properties
F-Curve Modifiers
Drivers Editor
Nonlinear Animation
Introduction
Tracks
Strips
Editing
Track
Strip
Sidebar
Text Editor
Python Console
Info Editor
Outliner
Introduction
Interface
Selecting and Activating
Editing
Usage
Properties
File Browser
Asset Browser
Spreadsheet
Preferences
Introduction
Interface
Viewport
Lights
Editing
Animation
Get Extensions
Add-ons
Themes
Input
Navigation
Keymap
System
Save & Load
File Paths
Experimental
Scenes & Objects
Scenes
Introduction
Scene Properties
Objects
Introduction
Object Types
Object Origin
Selecting
Editing
Transform
Introduction
Transform Control
Numeric Input
Axis Locking
Precision
Move
Rotate
Scale
Move/Scale Texture Space
Align to Transform Orientation
Randomize
Align Objects
Mirror
Clear
Apply
Snap
Duplicate
Duplicate Linked
Join
Asset
Parenting Objects
Modifiers
Constraints
Track
Relations
Make Single User
Link/Transfer Data
Link Objects to Scene
Link Data
Copy UV Maps
Transfer Mesh Data
Transfer Mesh Data Layout
Shading
Rigid Body
Convert
Show/Hide
Clean Up
Delete
Properties
Transform
Relations
Instancing
Vertices
Faces
Collection
Visibility
Viewport Display
Line Art
Tools
Toolbar
Tool Settings
Scale Cage
Collections
Introduction
Collections
View Layers
Introduction
Modeling
Introduction
Meshes
Introduction
Structure
Primitives
Import Images as Planes
Tools
Toolbar
Tool Settings
Extrude Region
Extrude Manifold
Extrude to Cursor
Loop Cut
Poly Build
Spin
Selecting
Introduction
Select Mirror
Select Random
Checker Deselect
Select More/Less
Select Similar
Select All by Trait
Select Linked
Select Loops
Select Sharp Edges
Side of Active
By Attribute
Editing
Introduction
Mesh Operators
Transformation
Move, Rotate, Scale
To Sphere
Shear
Bend
Push/Pull
Warp
Randomize
Shrink Fatten
Skin Resize
Mirror
Duplicate
Extrude
Merge
Split
Separate
Bisect
Knife Project
Knife Topology Tool
Convex Hull
Symmetrize
Snap to Symmetry
Normals
Shading
Set Attribute
Sort Elements
Clean Up
Deleting & Dissolving
Vertex Operators
Extrude Vertices
Extrude to Cursor or Add
Bevel Vertices
New Edge/Face from Vertices
Connect Vertex Path
Connect Vertex Pairs
Rip Vertices
Rip Vertices and Fill
Rip Vertices and Extend
Slide Vertices
Smooth Vertices
Laplacian Smooth
Blend from Shape
Propagate to Shapes
Vertex Groups
Hooks
Make Vertex Parent
Edge Operators
Extrude Edges
Bevel Edges
Bridge Edge Loops
Screw
Subdivide
Subdivide Edge-Ring
Un-Subdivide
Rotate Edge
Edge Slide
Offset Edge Slide
Loop Cut and Slide
Edge Data
Face Operators
Extrude Faces
Extrude Faces Along Normals
Extrude Individual Faces
Inset Faces
Poke Faces
Triangulate Faces
Triangles to Quads
Solidify Faces
Wireframe
Fill
Grid Fill
Beautify Faces
Intersect (Knife)
Intersect (Boolean)
Weld Edges into Faces
Shade Smooth & Flat
Face Data
UV Operators
Properties
Object Data
Vertex Groups
Introduction
Vertex Groups Panel
Assigning a Vertex Group
Vertex Weights
Geometry Data
UVs
UVs & Texture Space
Unwrapping
Introduction
Seams
Tools
Toolbar
Rip
Grab
Relax
Pinch
Editing
Workflows
Layout Workflow
UDIMs
Using UV Maps
Mesh Analysis
Retopology
Curves
Introduction
Tools
Toolbar
Draw
Curve Pen
Structure
Primitives
Selecting
Editing
Transform Panel
Curve
Control Points
Segments
Other
Properties
Shape
Geometry
Path Animation
Active Spline
Curve Display
Curves (New)
Tools
Toolbar
Draw
Primitives
Selecting
Editing
Curves
Control Points
Segments
Properties
Surfaces
Introduction
Toolbar
Structure
Primitives
Selecting
Editing
Transform Panel
Surface
Control Points
Segments
Properties
Shape
Active Spline
Metaball
Introduction
Toolbar
Structure
Primitives
Editing
Properties
Text
Introduction
Selecting
Editing
Properties
Volumes
Introduction
Properties
Empties
Modifiers
Introduction
Common Modifier Options
Edit
Data Transfer Modifier
Mesh Cache Modifier
Mesh Sequence Cache Modifier
UV Project Modifier
UV Warp Modifier
Vertex Weight Edit Modifier
Vertex Weight Mix Modifier
Vertex Weight Proximity Modifier
Generate
Array Modifier
Bevel Modifier
Boolean Modifier
Build Modifier
Decimate Modifier
Edge Split Modifier
Geometry Nodes Modifier
Mask Modifier
Mesh to Volume Modifier
Mirror Modifier
Multiresolution Modifier
Remesh Modifier
Screw Modifier
Skin Modifier
Solidify Modifier
Subdivision Surface Modifier
Triangulate Modifier
Volume to Mesh Modifier
Weld Modifier
Wireframe Modifier
Deform
Armature Modifier
Cast Modifier
Curve Modifier
Displace Modifier
Hook Modifier
Laplacian Deform Modifier
Lattice Modifier
Mesh Deform Modifier
Shrinkwrap Modifier
Simple Deform Modifier
Smooth Modifier
Smooth Corrective Modifier
Smooth Laplacian Modifier
Surface Deform Modifier
Volume Displace Modifier
Warp Modifier
Wave Modifier
Normals
Normal Edit Modifier
Weighted Normal Modifier
Smooth By Angle Modifier
Physics
Cloth Modifier
Collision Modifier
Dynamic Paint Modifier
Explode Modifier
Fluid Modifier
Ocean Modifier
Particle Instance Modifier
Particle System Modifier
Soft Body Modifier
Geometry Nodes
Introduction
Inspection
Attributes
Fields
Instances
Baking
Node-Based Tools
Attribute Nodes
Attribute Statistic Node
Domain Size Node
Blur Attribute Node
Capture Attribute Node
Remove Named Attribute Node
Store Named Attribute Node
Input Nodes
Constant
Boolean Node
Color Node
Image Node
Integer Node
Material Node
Rotation Node
String Node
Value Node
Vector Node
Scene
3D Cursor Node
Active Camera Node
Collection Info Node
Image Info Node
Is Viewport Node
Mouse Position Node
Object Info Node
Scene Time Node
Self Object Node
Viewport Transform Node
Output Nodes
Viewer Node
Geometry Nodes
Read
ID Node
Index Node
Named Attribute Node
Normal Node
Position Node
Radius Node
Selection Node
Active Element Node
Sample
Geometry Proximity Node
Index of Nearest
Raycast Node
Sample Index Node
Sample Nearest Node
Write
Set ID Node
Set Position Node
Set Selection Node
Operations
Bake Node
Bounding Box Node
Convex Hull Node
Delete Geometry Node
Duplicate Elements Node
Merge by Distance Node
Split To Instances Node
Sort Elements Node
Transform Geometry Node
Separate Components Node
Separate Geometry Node
Geometry to Instance Node
Join Geometry Node
Curve Nodes
Read
Curve Handle Position Node
Curve Length Node
Curve Tangent Node
Curve Tilt Node
Endpoint Selection Node
Handle Type Selection Node
Is Spline Cyclic Node
Spline Length Node
Spline Parameter Node
Spline Resolution Node
Sample
Sample Curve Node
Write
Set Curve Normal Node
Set Curve Radius Node
Set Curve Tilt Node
Set Handle Positions Node
Set Handle Type Node
Set Spline Cyclic Node
Set Spline Resolution Node
Set Spline Type Node
Operations
Curve to Mesh Node
Curve to Points Node
Deform Curves on Surface Node
Fill Curve Node
Fillet Curve Node
Interpolate Curves Node
Resample Curve Node
Reverse Curve Node
Subdivide Curve Node
Trim Curve Node
Primitives
Arc Node
Bézier Segment Node
Curve Circle Node
Curve Line Node
Curve Spiral Node
Quadratic Bézier Node
Quadrilateral Node
Star Node
Topology
Curve of Point Node
Offset Point in Curve Node
Points of Curve Node
Instances Nodes
Instance on Points Node
Instances to Points Node
Realize Instances Node
Rotate Instances Node
Scale Instances Node
Translate Instances Node
Set Instance Transform Node
Instance Transform Node
Instance Rotation Node
Instance Scale Node
Mesh Nodes
Read
Edge Angle Node
Edge Neighbors Node
Edge Vertices Node
Edges to Face Groups Node
Face Area Node
Face Group Boundaries Node
Face Neighbors Node
Face Set Node
Is Face Planar Node
Is Edge Smooth Node
Is Face Smooth Node
Mesh Island Node
Shortest Edge Paths Node
Vertex Neighbors Node
Sample
Sample Nearest Surface Node
Sample UV Surface Node
Write
Set Face Set Node
Set Shade Smooth Node
Operations
Dual Mesh Node
Edge Paths to Curves Node
Edge Paths to Selection Node
Extrude Mesh Node
Flip Faces Node
Mesh Boolean Node
Mesh to Curve Node
Mesh to Points Node
Mesh to Volume Node
Scale Elements Node
Split Edges Node
Subdivide Mesh Node
Subdivision Surface Node
Triangulate Node
Primitives
Cone Node
Cube Node
Cylinder Node
Grid Node
Icosphere Node
Mesh Circle Node
Mesh Line Node
UV Sphere Node
Topology
Corners of Edge Node
Corners of Face Node
Corners of Vertex Node
Edges of Corner Node
Edges of Vertex Node
Face of Corner Node
Offset Corner in Face Node
Vertex of Corner Node
UV
Pack UV Islands Node
UV Unwrap Node
Point Nodes
Distribute Points in Volume
Distribute Points on Faces
Points Node
Points to Curves Node
Points to Vertices Node
Points to Volume Node
Set Point Radius Node
Volume Nodes
Operations
Volume to Mesh Node
Primitives
Volume Cube Node
Simulation Zone
Material Nodes
Replace Material Node
Material Index Node
Material Selection Node
Set Material Node
Set Material Index Node
Texture Nodes
Brick Texture Node
Checker Texture Node
Gradient Texture Node
Image Texture Node
Magic Texture Node
Musgrave Texture Node
Noise Texture Node
Voronoi Texture Node
Wave Texture Node
White Noise Texture Node
Utilities Nodes
Color
Blackbody Node
Color Ramp Node
Combine Color Node
Mix Node
RGB Curves Node
Separate Color Node
Text
Join Strings Node
Replace String Node
Slice String Node
Special Characters Node
String Length Node
String to Curves Node
Value to String Node
Vector
Combine XYZ Node
Separate XYZ Node
Vector Curves Node
Vector Math Node
Vector Rotate Node
Field
Accumulate Field Node
Evaluate at Index Node
Evaluate on Domain Node
Math
Boolean Math Node
Clamp Node
Compare Node
Float Curve
Float To Integer Node
Map Range Node
Math Node
Mix Node
Matrix
Combine Matrix Node
Combine Transform Node
Invert Matrix Node
Multiply Matrices Node
Project Point Node
Separate Matrix Node
Separate Transform Node
Transform Direction Node
Transform Point Node
Transpose Matrix Node
Rotation
Align Rotation to Vector Node
Axis to Rotation Node
Axis Angle to Rotation Node
Euler to Rotation Node
Invert Rotation Node
Rotate Rotation Node
Rotate Vector Node
Rotation to Euler Node
Rotation to Quaternion Node
Quaternion to Rotation Node
Index Switch Node
Menu Switch Node
Random Value Node
Repeat Zone
Switch Node
Group
Hair Nodes
Deformation
Blend Hair Curves
Displace Hair Curves
Frizz Hair Curves
Hair Curves Noise
Roll Hair Curves
Rotate Hair Curves
Shrinkwrap Hair Curves
Smooth Hair Curves
Straighten Hair Curves
Trim Hair Curves
Generation
Duplicate Hair Curves
Generate Hair Curves
Interpolate Hair Curves
Guides
Braid Hair Curves
Clump Hair Curves
Create Guide Index Map
Curl Hair Curves
Read
Curve Info
Curve Root
Curve Segment
Curve Tip
Hair Attachment Info
Utility
Attach Hair Curves to Surface
Redistribute Curve Points
Restore Curve Segment Length
Write
Set Hair Curve Profile
Normals Nodes
Smooth By Angle Node Group
Transform
Introduction
Transform Modal Map
Sculpting & Painting
Introduction
Brush
Introduction
Selection & Visibility
Navigation
Sculpting
Introduction
General
The Brush
Gesture Tools
Visibility, Masking & Face Sets
Filters
Transforming
Painting
Working with Multiple Objects
Adaptive Resolution
Cloth Sculpting
Toolbar
Tools
Draw
Draw Sharp
Clay
Clay Strips
Clay Thumb
Layer
Inflate
Blob
Crease
Smooth
Flatten
Fill
Scrape
Multiplane Scrape
Pinch
Grab
Elastic Deform
Snake Hook
Thumb
Pose
Nudge
Rotate
Slide Relax
Boundary
Cloth
Simplify
Mask
Draw Face Sets
Multires Displacement Eraser
Multires Displacement Smear
Paint
Smear
Mask Gesture Tools
Hide Gesture Tools
Face Set Gesture Tools
Trim Gesture Tools
Line Project
Mesh Filter
Cloth Filter
Color Filter
Edit Face Set
Mask by Color
Transforms
Tool Settings
Brush Settings
Brush Settings
Dyntopo
Remesh
Symmetry
Options
Controls
Editing
Sculpt
Mask
Face Sets
Expand
Texture Paint
Introduction
Texture Paint Tools
Tool Settings
Texture Slots
Brush Settings
Mask
Symmetry
Options
Tiling
Vertex Paint
Introduction
Vertex Paint Tools
Tool Settings
Brush Settings
Texture
Symmetry
Editing
Weight Paint
Introduction
Weight Paint Tools
Tool Settings
Brushes
Brush Settings
Stroke
Falloff
Cursor
Symmetry
Options
Using Vertex Groups
Editing
Curves Sculpting
Introduction
Tools
Selection Paint
Add Curves
Delete Curves
Density Brush
Comb Curves
Snake Hook Curves
Grow / Shrink Curves
Pinch Curves
Puff Curves
Smooth Curves
Slide Curves
Common Settings
Grease Pencil
Introduction
Object
Structure
Primitives
Selecting
Multiframe
Properties
Object Data
Layers
Masks
Onion Skinning
Strokes
Viewport Display
Modifiers
Introduction
Generate
Array Modifier
Build Modifier
Dot Dash Modifier
Envelope Modifier
Length Modifier
Line Art Modifier
Mirror Modifier
Multiple Strokes
Outline Modifier
Simplify Modifier
Subdivide Modifier
Deform
Armature Modifier
Hook Modifier
Lattice Modifier
Noise Modifier
Offset Modifier
Shrinkwrap Modifier
Smooth Modifier
Thickness Modifier
Color
Hue/Saturation Modifier
Opacity Modifier
Tint Modifier
Modify
Texture Mapping Modifier
Time Offset Modifier
Vertex Weight Angle Modifier
Vertex Weight Proximity Modifier
Visual Effects
Introduction
Blur Visual Effect
Colorize Visual Effect
Flip Visual Effect
Glow Visual Effect
Pixelate Visual Effect
Rim Visual Effect
Shadow Visual Effect
Swirl Visual Effect
Wave Distortion Visual Effect
Materials
Introduction
Properties
Animation
Introduction
Interpolation
Animation Tools
Draw Mode
Introduction
Drawing Tools
Tools
Draw Tool
Fill Tool
Erase Tool
Tint Tool
Cutter Tool
Eyedropper
Line Tool
Polyline Tool
Arc Tool
Curve Tool
Box Tool
Circle Tool
Interpolate
Tools Settings
Brushes
Brush Settings
Color
Stroke Placement
Drawing Planes
Guides
Sculpt Mode
Introduction
Sculpting Tools
Brush Settings
Edit Mode
Introduction
Editing Tools
Curve Editing
Grease Pencil Menu
Stroke Menu
Point Menu
Vertex Paint Mode
Introduction
Vertex Paint Tools
Brush Settings
Editing
Weight Paint Mode
Introduction
Weight Paint Tools
Tool Settings
Brush Settings
Options
Weights Menu
Object Mode
Convert to Geometry
Trace Image to Grease Pencil
Animation & Rigging
Introduction
Keyframes
Introduction
Editing
Keying Sets
Armatures
Introduction
Bones
Introduction
Bone Collections
Structure
Tools
Toolbar
Tool Settings
Selecting
Editing
Introduction
Transform
Bone Roll
Extrude
Duplicate
Fill Between Joints
Split
Separate Bones
Subdivide
Switch Direction
Symmetrize
Naming
Parenting
Properties
Delete
Properties
Transform
Bendy Bones
Relations
Inverse Kinematics
Deform
Viewport Display
Custom Properties
Properties
Introduction
Bone Collections
Selection Sets
Viewport Display
Structure
Skinning
Introduction
Armature Deform Parent
Posing
Introduction
Selecting
Editing
Introduction
Clear Transform
Apply
In-Betweens
Propagate
Copy/Paste Pose
Pose Library
Flip Quats
Show/Hide
Tool Settings
Bone Constraints
Introduction
Introduction
Spline IK
Lattice
Constraints
Introduction
Header
Common
Stack
Camera Solver Constraint
Object Solver Constraint
Follow Track Constraint
Copy Location Constraint
Copy Rotation Constraint
Copy Scale Constraint
Copy Transforms Constraint
Limit Distance Constraint
Limit Location Constraint
Limit Rotation Constraint
Limit Scale Constraint
Maintain Volume Constraint
Transformation Constraint
Transform Cache Constraint
Clamp To Constraint
Damped Track Constraint
Inverse Kinematics Constraint
Locked Track Constraint
Spline IK Constraint
Stretch To Constraint
Track To Constraint
Action Constraint
Armature Constraint
Child Of Constraint
Floor Constraint
Follow Path Constraint
Pivot Constraint
Shrinkwrap Constraint
Actions
Drivers
Introduction
Usage
Drivers Panel
Workflow & Examples
Troubleshooting
Markers
Shape Keys
Introduction
Shape Keys Panel
Workflow
Motion Paths
Physics
Introduction
Rigid Body
Introduction
Properties
Settings
Collisions
Dynamics
Rigid Body World
Rigid Body Constraints
Introduction
Types
Fixed Constraint
Point Constraint
Hinge Constraint
Slider Constraint
Piston Constraint
Generic Constraint
Generic Spring Constraint
Motor Constraint
Tips
Cloth
Introduction
Settings
Physical Properties
Cache
Shape
Collisions
Property Weights
Field Weights
Examples
Soft Body
Introduction
Settings
Object
Simulation
Cache
Goal
Edges
Self Collision
Solver
Forces
Exterior
Interior
Collision
Examples
Fluid
Introduction
Type
Domain
Settings
Gas Settings
Adaptive Domain
Noise
Viewport Display
Liquid Settings
Diffusion
Particles
Mesh
Guides
Collections
Cache
Field Weights
Flow
Effector
Materials
Particle System
Introduction
Particle System Panel
Emitter
Emission
Cache
Velocity
Rotation
Physics
Introduction
Newtonian
Keyed
Boids
Fluid
Render
Viewport Display
Children
Force Fields
Vertex Groups
Hair
Introduction
Emission
Hair Dynamics
Render
Shape
Children
Viewport Display
Texture Influence
Particle Edit Mode
Dynamic Paint
Introduction
Brush
Canvas
Forces
Gravity
Force Fields
Introduction
Boid
Charge
Curve Guide
Drag
Fluid Flow
Force
Harmonic
Lennard-Jones
Magnetic
Texture
Turbulence
Vortex
Wind
Collision
Baking Physics Simulations
Simulation Nodes
Rendering
Introduction
EEVEE
Introduction
Render Settings
Sampling
Clamping
Raytracing
Volumes
Curves
Depth of Field
Motion Blur
Film
Performance
Grease Pencil
Scene Settings
World Settings
Object Settings
Object
Materials
Light Settings
Light Probes
Sphere
Plane
Volume
Limitations
Limitations
Supported Nodes
Cycles
Introduction
Render Settings
Grease Pencil
Sampling
Light Paths
Volumes
Subdivision
Curves
Simplify
Motion Blur
Film
Performance
World Settings
Object Settings
Object
Light Linking
Adaptive Subdivision
Cameras
Material Settings
Light Settings
GPU Rendering
Experimental Features
Render Baking
Optimizing Renders
Reducing Noise
Shader Nodes
Workbench
Introduction
Performance
Sampling
Lighting
Color
Options
Grease Pencil
Viewport Display
Cameras
Lights
Light Objects
World Environment
Materials
Introduction
Components
Surfaces
Volumes
Displacement
Assignment
Preview
Settings
Line Art
Legacy Textures
Introduction
Colors
Blend
Clouds
Distorted Noise
Image or Movie
Magic
Marble
Musgrave
Noise
Stucci
Voronoi
Wood
Shader Nodes
Introduction
Input
Ambient Occlusion
Attribute Node
Bevel Node
Camera Data Node
Fresnel Node
Geometry Node
Curves Info Node
Layer Weight Node
Light Path Node
Object Info Node
Particle Info Node
Point Info
RGB Node
Tangent Node
Texture Coordinate Node
UV Map Node
Value Node
Color Attribute Node
Volume Info Node
Wireframe Node
Output
AOV Output Node
Material Output Node
Light Node
World Node
Shader
Add Shader
Background
Diffuse BSDF
Emission
Glass BSDF
Glossy BSDF
Hair BSDF
Holdout
Mix Shader
Principled BSDF
Principled Hair BSDF
Principled Volume
Ray Portal BSDF
Refraction BSDF
Specular BSDF
Subsurface Scattering
Toon BSDF
Translucent BSDF
Transparent BSDF
Sheen BSDF
Volume Absorption
Volume Scatter
Texture
Brick Texture Node
Checker Texture Node
Environment Texture Node
Gradient Texture Node
IES Texture Node
Image Texture Node
Magic Texture Node
Musgrave Texture Node
Noise Texture Node
Point Density Node
Sky Texture Node
Voronoi Texture Node
Wave Texture Node
White Noise Texture Node
Color
Brightness/Contrast Node
Gamma Node
Hue/Saturation/Value Node
Invert Color Node
Light Falloff Node
Mix Node
RGB Curves Node
Vector
Bump Node
Displacement Node
Mapping Node
Normal Node
Normal Map Node
Vector Curves Node
Vector Displacement Node
Vector Rotate Node
Vector Transform Node
Converter
Blackbody Node
Clamp Node
Color Ramp Node
Combine Color Node
Combine XYZ Node
Float Curve
Map Range Node
Math Node
Mix Node
RGB to BW Node
Separate Color Node
Separate XYZ Node
Shader To RGB
Vector Math Node
Wavelength Node
Group
Open Shading Language
Color Management
Freestyle
Introduction
Render Properties
View Layer Properties
Freestyle
Line Set
Line Style
Introduction
Strokes
Color
Alpha
Thickness
Geometry
Texture
Color
Along Stroke
Crease Angle
Curvature 3D
Distance from Camera
Distance from Object
Material
Noise
Tangent
Alpha
Along Stroke
Crease Angle
Curvature 3D
Distance from Camera
Distance from Object
Material
Noise
Tangent
Thickness
Along Stroke
Calligraphy
Crease Angle
Curvature 3D
Distance from Camera
Distance from Object
Material
Noise
Tangent
Geometry
2D Offset
2D Transform
Backbone Stretcher
Bézier Curve
Blueprint
Guiding Lines
Perlin Noise 1D
Perlin Noise 2D
Polygonization
Sampling
Simplification
Sinus Displacement
Spatial Noise
Tip Remover
Material Properties
Python Scripting
Layers & Passes
Introduction
View Layer
Passes
Render Output
Introduction
Output Properties
Format
Frame Range
Stereoscopy
Introduction
Usage
Output
Metadata
Post Processing
Audio Rendering
Introduction
Speaker
Rendering Animations
Animation Player
Compositing
Introduction
Sidebar
GPU Compositor
Input Nodes
Constant
RGB Node
Value Node
Bokeh Image Node
Image Node
Mask Node
Movie Clip Node
Texture Node
Scene
Render Layers Node
Scene Time Node
Time Curve Node
Output Nodes
Composite Node
Viewer Node
File Output Node
Color Nodes
Adjust
Brightness/Contrast Node
Color Balance Node
Color Correction Node
Exposure Node
Gamma Node
Hue Correct Node
Hue/Saturation/Value Node
RGB Curves Node
Tone Map Node
Mix
Alpha Over Node
Combine Color Node
Separate Color Node
Mix Node
Z Combine Node
Alpha Convert Node
Color Ramp Node
Color Space Node
Set Alpha Node
Invert Color Node
RGB to BW Node
Filter Nodes
Blur Filter Nodes
Bilateral Blur Node
Blur Node
Bokeh Blur Node
Defocus Node
Directional Blur Node
Vector Blur Node
Anti-Aliasing Node
Denoise Node
Despeckle Node
Dilate/Erode Node
Inpaint Node
Filter Node
Glare Node
Kuwahara Node
Pixelate Node
Posterize
Sun Beams Node
Keying Nodes
Channel Key Node
Chroma Key Node
Color Key Node
Color Spill Node
Difference Key Node
Distance Key Node
Keying Node
Keying Screen Node
Luminance Key Node
Mask Nodes
Cryptomatte Node
Cryptomatte Node (Legacy)
Box Mask Node
Ellipse Mask Node
Double Edge Mask Node
ID Mask Node
Tracking Nodes
Plane Track Deform Node
Stabilize 2D Node
Track Position Node
Transform Nodes
Rotate Node
Scale Node
Transform Node
Translate Node
Corner Pin Node
Crop Node
Displace Node
Flip Node
Map UV Node
Lens Distortion Node
Movie Distortion Node
Utilities Nodes
Map Range Node
Map Value Node
Math Node
Levels Node
Normalize Node
Split Node
Switch Node
Switch View Node
Vector Nodes
Combine XYZ Node
Separate XYZ Node
Normal Node
Vector Curves Node
Group
Layout Nodes
Motion Tracking & Masking
Motion Tracking
Introduction
Clip View
Introduction
Tracking Marker
Toolbar
Track
Solve
Selecting
Editing
Clip
Track
Reconstruction
Sidebar
Track
Track
Objects Panel
Plane Track
Camera
Marker
2D Stabilization
Introduction
2D Stabilization Panel
Workflow
View
Graph View
Dope Sheet View
Masking
Introduction
S-Curves
Selecting
Editing
Sidebar
Video Editing
Introduction
Setup Your Project
Introduction
Directory Structure
Edit Your Project
Introduction
Montage
Introduction
Strips
Introduction
Scene Strip
Clip Strip
Mask Strip
Movie Strip
Sound Strip
Image/Sequence Strip
Color Strip
Text Strip
Adjustment Layer Strip
Effect Strips
Add Strip
Subtract Strip
Multiply Strip
Alpha Over, Under & Over Drop Strips
Color Mix Strip
Multicam Selector Strip
Transform Strip
Speed Control Strip
Glow Strip
Gaussian Blur Strip
Transitions
Sound Crossfade
Cross Strip
Gamma Cross Strip
Wipe Strip
Selecting
Editing
Meta Strips
Assets, Files, & Data System
Introduction
Blender File
Opening & Saving
Compatibility
Packed Data
Blend-Files Previews
Rename
Data-Blocks
Custom Properties
Linked Libraries
Link & Append
Library Overrides
Asset Libraries
Introduction
Asset Catalogs
Media Formats
Supported Graphics Formats
Supported Video & Audio Formats
Importing & Exporting Files
Alembic
Collada (Legacy)
Universal Scene Description
Wavefront OBJ
Stanford PLY
STL
Import/Export SVG as Grease Pencil
Export Grease Pencil as (PDF)
Add-ons
3D View
VR Scene Inspection
Animation
Copy Global Transform
Import-Export
BioVision Motion Capture (BVH)
FBX
Scalable Vector Graphics (SVG)
UV Layout
glTF 2.0
Node
Node Wrangler
Rigging
Rigify
Introduction
Basic Usage
Bone Positioning Guide
Generated Rig Features
Creating Meta-rigs
Rig Types
Basic
Spines
Limbs
Faces
Skin
Face
Feature Sets
System
Manage UI Translations
Advanced
Using Blender From The Command Line
Launching from the Command Line
Linux
macOS
Windows
Arguments
Extensions Command Line Arguments
Rendering From The Command Line
Scripting & Extending Blender
Introduction
Scripting & Security
Add-on Tutorial
Creating Extensions
Getting started
Compatible licenses
Supported tags
Add-ons
Python Wheels
Creating a Repository
Static Repository
Dynamic Repository
Application Templates
Keymap Customization
Working Limits
Operators
Blender’s Directory Layout
Deploying Blender in Production
Appendices
Rotation Modes
Troubleshooting
Startup
3D Viewport
Graphics Hardware
Windows – Nvidia
Windows – AMD
Windows – Intel
Windows – Other GPU
Linux – Nvidia
Linux – AMD
Linux – Intel
Linux – Other GPU
macOS – Nvidia
macOS – AMD
macOS – Intel
macOS – Other GPU
Crashes
Python Errors
Recovering Data
Glossary
Manual Index
Contribute Documentation
Installing Dependencies
Linux
macOS
Windows
Building the Manual
Editing the Manual
Pull Requests
Todo List
Writing Style Guide
Markup Style Guide
Commit Guidelines
Templates
Maintenance
Release Cycle
Contribute
Style Guide
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